And we’re again for an additional lap of Mario Kart historical past as we slipstream our solution to the chequered flag and Mario Kart World on fifth June.
Having appeared again on the first three instalments in Mario’s karting chronicles, at present we’re accelerating on to the GameCube, DS, and two-duct-taped-GameCubes entries, because the collection went on-line and embraced movement controls for the primary time.
Earlier than we hit the fuel on ‘2’, it is value mentioning Mario Kart Arcade GP and its sequel, which got here to arcades throughout this era. We’ll talk about these somewhat in a later characteristic – don’t be concerned, we have not forgotten them!
Let’s get to it, on the double…

Tremendous Circuit was my introduction to Nintendo’s racing behemoth, however Double Sprint is the entry that effectively and really consumed me. I all the time felt the GameCube took a number of attention-grabbing dangers with its titles: first-person Metroid; cel-shaded Zelda, the whole premise of Pikmin… Double Sprint was no completely different, and whereas the two-person kart setup might sound gimmicky now, it actually caught my consideration again within the day.

Enjoying it for the primary time did require a little bit of rewiring in my mind; I had no challenge swapping characters out and making use of the best team-ups to unlock distinctive gadgets, however what actually bought my steering wheel in a tizzy was the shortage of the enduring ‘hop!’ when energy sliding. It was bizarre, man! That stated, a number of fast laps round Child Park quickly allowed me to grasp the artwork of the increase.
I do not thoughts now that the entire two-person premise was ditched, however for a great whereas I used to be actually hoping Nintendo may give it one other shot. Mario Kart Wii launched… bikes, I assume? Cool, and non-compulsory movement controls had been neat, however Double Sprint felt actually distinctive. It will all the time stay a private favorite. – Ollie Reynolds
Standout tracks: Mushroom Bridge, Waluigi Stadium, Child Park, DK Mountain
Enjoyable truth: Double Sprint!! added a load of recent racers, certainly one of which – Paratrooper – hasn’t been playable since.
What does Mario Kart World take from this? Swapping characters mid-race was definitely a novelty, however not one that actually has a spot in Mario Kart World. That stated, it opened the door to holding two gadgets at a time, and albeit, we will not think about ever going again to at least one.
Second Lap
That is the one I performed most with three different gamers within the room. Screaming round DK Mountain whereas attempting to drag off that hazardous remaining shortcut with purple shells and indignant racers on my tail, laughing hysterically as some poor git will get rinsed by the opposite three in speedy succession on Child Park – after which once more when the primary assailant returns after a fast lap, negotiating the crumpled tinnies on the ground through the (double) sprint to the fridge between races…
These are a few of my best-ever multiplayer reminiscences. Unbelievable recreation.
Gavin Lane
Editor, Nintendo Life

I had dabbled in some MK earlier than 2005, however Mario Kart DS is the place my love for the collection actually took maintain. You may maintain your native multiplayer, we’re firing up the DS Obtain Play and staying up till the early hours!
Everybody had a DS and, it appeared, everybody had MKDS. This recreation had my brother and me in a chokehold at nearly each occasion doable. Oh, you have not unlocked R.O.B. but? Gimme your DS for a second and let me blast via some Retro Cup.

And it wasn’t simply native play both. Mario Kart DS launched me to the world of on-line gaming again within the mid-2000s, and regardless of the criminally damaged ‘snaking’ drift transfer ruining nearly each on-line match I hopped into, I nonetheless bear in mind the sensation of really enjoying with strangers from completely different international locations for the primary time. Magic stuff.
There are such a lot of different options that blew my little thoughts — retro programs, emblem customisation — however let’s give the largest shoutout to Mission Mode. Till World, this was the closest the collection has ever come to a single-player marketing campaign, with a boatload of challenges to make handheld racing really feel rather less lonely. The boss phases had been a specific standout. Think about explaining the 1v1 King Bob-omb mission to somebody who’s solely performed 8 Deluxe! Oof, we used to have it good. – Jim Norman
Standout tracks: Yoshi Falls, Wario Stadium, Waluigi Pinball, Peach Gardens & the Nintendo DS Battle Course
Enjoyable truth: That is the one Mario Kart recreation to not have a Mario-themed circuit within the Flower Cup. The DS’ Mario Circuit as an alternative seems within the Star Cup.
What does Mario Kart World take from this? Retro programs, on-line play, Dry Bones… however the deal with single-player content material seems like the large hitter right here. World’s Free Roam mode is much greater than DS’ Mission Mode, but it surely’s good to see the return of enjoyable solo play.
Second Lap
My DS was actually only a Pokémon and Animal Crossing machine, however I nearly all the time discovered time for Mario Kart DS. I did not actually play multiplayer as a lot, however that is nearly as good as single-player Mario Kart has ever been. Mission Mode alone made this good for teenage me.
However, whereas I hated the DS’s D-pad — my thumbs harm rather a lot enjoying this — the monitor choice right here is magical. A few of my all-time favourites got here from DS like Tick-Tock Clock, Luigi’s Mansion, and Airship Fortress (Jim has talked about the others above). And the Retro Cups had been simply the icing on the cake.
Alana Hagues
Deputy Editor, Nintendo Life

Double Sprint is the place my actual love for Mario Kart began, however I feel Mario Kart Wii cemented it. When the Wii got here out, I used to be in highschool and attempting to navigate new friendships in a brand new setting was bizarre. Most individuals did not actually play video video games at my faculty both, and those who did solely performed Name of Obligation or FIFA; none of that RPG or platformer stuff.
The Wii was the exception. Everybody had a Wii. So everybody performed Mario Kart. Mario Kart Wii is among the few video video games that truly made me take pleasure in movement controls and on-line play. I might schedule matches and competitions with associates and we might both race towards one another or on-line to attempt to outsmart the competitors.

On-line was nuts; it felt like everybody was out for blood on a regular basis. One way or the other, I managed to get to a three-star rank (the very best) on-line. I’ve by no means been as aggressive on-line with every other recreation, and that is as a result of the sport was truly good on-line! *aspect eyes Smash Bros. Brawl*
Going again to Movement Controls, the Wii Wheel made all of the distinction there. Holding the Wii Distant on the aspect? Nuh-uh. The additional plastic, although? Genius concept to package deal that with the sport. I do not play with gyro in future entries, however this one time I believed it actually labored.
Offline, I nonetheless liked the sport, truthfully. Up till Deluxe, Wii was the gold customary for the character roster. Rosalina joined the ranks, as did Funky Kong — and we all know how a lot folks liked that. It is admittedly unbalanced on account of autos and character-stat selection and getting extraordinarily good gadgets even in case you’re excessive up. And its retro course choice is average-ish.
However I spent a whole lot of hours on it, so what? Mario Kart Wii is likely to be a janky, unbalanced mess, but it surely’s my mess and I adore it. – Alana Hagues
Standout tracks: Coconut Mall, Maple Treeway, Koopa Cape, Mushroom Gorge
Enjoyable truth: For those who time a ‘hop’ good, you may truly keep away from getting hit by a POW block, that means you will maintain your merchandise and will not spin out. It is a one-frame trick however in case you can pull it off constantly? You are fairly darn good.
What does Mario Kart World take from this? Funky Kong. The place is he???? In all seriousness, bikes are actually my go-to automobile, so I am glad vehicular selection has caught round. Mario Kart World has an opportunity to go actually nuts with this, and we have already seen a little bit of that.
Second Lap
That is, to me, peak Mario Kart. Everybody can play together with the intuitive movement controls, and the phases and music are all top-notch! Positive, it won’t look nearly as good as 8 Deluxe (or now World), however the gameplay is unparalleled, even to at the present time.
Felix Sanchez
Video Producer, Nintendo Life
And that is the top of the second circuit. Take a look at our first lap under in case you missed it, and we’ll see you once more for the following batch!