The Quartero’s Curios occasion has triggered an enormous spike in Dota 2’s participant rely, and Valve’s technique of isolating The Worldwide from the pores and skin economic system is justified but once more.
The Worldwide 2025 is quick approaching, and the interval after the event is historically the preferred time of the 12 months to play Dota. Nonetheless, the discharge of Quartero’s Curios has already triggered the second-highest participant rely of 2025 up to now at over 700,000 on August 6, 2025. The neighborhood’s response to the free skins indicators to Valve that it may preserve its strict segregation between fancy cosmetics and the aggressive circuit.
In keeping with SteamDB, the sport’s participant rely spiked as much as 717,585 late on August 6. That’s probably the most Dota 2 gamers on-line directly since early January and the ultimate launch of Crownfall. After that occasion, the participant rely cratered to weekly peaks of round 600,000, often spiking larger with steadiness updates. Nonetheless, the brand new Curios occasion on August 6 lastly tipped the scales. In comparison with the week prior, it triggered an instantaneous 8.21% enhance.
Picture Credit score: SteamDB
The brand new occasion contains three hero units and a voice-acted visible novel. It additionally dropped with 7.39d, a minor steadiness replace.
In the meantime, the participant bump after The Worldwide 2024 final 12 months was nearly nonexistent. Throughout the last week of final 12 months’s TI, the sport’s participant rely went up by solely 4.54%.
Whereas beforehand Valve relied on the battle cross and The Worldwide to attract consideration, the corporate now is aware of that it doesn’t must launch main occasions to generate informal curiosity. Only a handful of free skins can drum up the identical hype for a fraction of the work. Whereas the pomp and circumstance of TI actually helped, it was at all times the arcanas taking middle stage.
Why does Dota 2 have the battle cross anymore?
Valve stopped making battle passes for The Worldwide on account of its manufacturing issue and monetary alternative value.
Ever since Valve discontinued main battle passes for The Worldwide in 2023, gamers have been clamoring for his or her return. The developer defined in a weblog publish that the large content material drops have been taxing for employees and warped each the informal and aggressive scenes round a single occasion. Since then, the corporate has promised to ship extra common content material, slightly than yearly battle passes.
Crownfall was the primary massive supply, and it triggered a number of participant rely boosts all through 2024 with every new act. Gamers logged on to learn the story, grind the minigames, and earn a number of free skins. This resulted in a a number of main participant rely spikes all through 2024 versus a single eruption centered round TI.

Picture Credit score: Valve
By eliminating the enormous battle cross, Valve freed up assets to create extra casual-oriented occasions. Judging by participant rely, the experiment was successful.
The extra cycnical take is that Valve did it for the cash. 25% of all the cash spent on the battle cross went to The Worldwide slightly than the corporate’s revenue. For The Worldwide 10, that was greater than $40 million successfully donated to the aggressive scene. TIs since have had considerably smaller prize swimming pools, however followers nonetheless tune it to look at and the sport will get a participant rely bump regardless.
Both approach, Valve’s choice to separate the Dota 2’s in-game monetization from its aggressive occasions was the proper enterprise choice. Informal gamers get their skins and Valve rakes in 100% of the income from occasions like Crownfall. The one ones left excessive and dry are TI opponents, who, as a lot because the neighborhood celebrates them, should not Dota 2’s main demographic.