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(A question of optimization): Nvidia opens the door for frame generation on older GPUs

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Multi-frame technology is just out there for RTX 5000. Nvidia’s DLSS chief is now opening up the likelihood that common body technology might additionally run on older GPUs sooner or later.

In the middle of CES 2025, Nvidia not solely offered the brand new GPU technology across the RTX 5090, but additionally launched the brand new model of its in-house AI upscaling with DLSS 4.

The catch: the characteristic of DLSS 4 referred to as “Multi Body Technology”, which generates as much as three frames per intermediate picture calculation and thus guarantees a considerably increased body fee per second, will likely be reserved completely for the brand new graphics playing cards.

Nvidia has already executed one thing related with the primary model of body technology, which got here onto the market with DLSS 3. This expertise might solely be used on the RTX 4000, however that might quickly change.

Nvidia leaves room for hypothesis

Nvidia’s Vice President of Utilized Deep Studying Analysis, Bryan Catanzaro, lately answered questions from Digital Foundry in an interview.

Along with an attention-grabbing deep dive into the brand new DLSS 4, the query was additionally raised as as to whether body technology on GPU generations just like the RTX 3000 can be technically doable. Catanzaro commented as follows:

I feel it’s primarily a query of optimization, engineering, and finally the final word person expertise. We’re introducing the very best multi-frame technology expertise with the RTX 50 sequence, and we’ll see what we will get out of older {hardware} sooner or later.

With that, Catanzaro opens the door a crack for retroactive body technology help for RTX 3000 (and possibly even older GPUs), even when the Nvidia govt couldn’t be drawn to offer a particular reply.

The stumbling block for these thoughts video games was a earlier query in regards to the basic change that Nvidia is making to its upscaling expertise in the middle of DLSS 4.

As a result of as a substitute of counting on the so-called “Optical Move” {hardware} accelerator (OFA), DLSS 4 makes use of the tensor cores of the GPUs and can be supposed to make use of much less video reminiscence.
To date, Nvidia has argued that older architectures comparable to Ampere and Turing would not have adequate OFA efficiency to help body technology expertise.

In principle, the Catanzaro assertion opens up one other state of affairs: Multi Body Technology ought to – supplied that solely a sufficiently excessive tensor efficiency is definitely required – additionally have the ability to run on high-end GPUs of the RTX 4000 sequence.

Nevertheless, it’s uncertain that such a step will likely be taken, at the least for the following few months, as a result of from a market technique standpoint, it might be taking pictures itself within the foot when the RTX 5000 technology is launched.

So the more than likely state of affairs can be one by which the change to tensor cores as the premise for upscaling would equip older graphics playing cards as much as the RTX 30 with the “first” model of Body Technology.

A “feasibility research” for this has been supplied not least by AMD, which has additionally been fielding an FG variant for the reason that introduction of FSR 3 – and is unlocking it open-source for all FSR-3-compatible GPUs.



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Tags: DoorframeGenerationGPUsNvidiaolderopensoptimizationquestion
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