Developer MachineGames’ regular finessing of final yr’s stellar Indiana Jones and the Nice Circle continues at the moment with the launch a 3rd main replace for the acclaimed third-person action-adventure. This time round, there’s help for a variety of latest graphics options on PC – together with DLSS 4 – in addition to the often array of bug fixes and extra.
Beginning with these graphics options, there’s that DLSS 4 help, giving PC gamers entry to the likes of transformer-based Multi Body Era, Ray Reconstruction, and up to date variations of DLAA and DLSS Tremendous Decision – offered their {hardware} helps them.
Replace 3 additionally features a new choice for ray-traced shadows that utilises all mild sources inside a participant’s environment (versus simply the solar) when Path Tracing is enabled. Moreover, Path Tracing is now obtainable on Intel and AMD GPUs, and there is help for AMD 3.1 upscaling and body era, in addition to Intel XESS 1.4 upscaling.
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Away from the PC-specific new options, all platforms get an in depth serving to of high quality of life enhancements and bug fixes. Restore kits can, for example, now be used instantly from the stock, relatively than solely after choosing a damaged weapon or software.
And as for what’s subsequent, apart from Indiana Jones and the Nice Circle’s nonetheless undated PS5 launch, MachineGames says Nvidia RTX hair help is coming in a future replace, and it is also trying into including help for neighborhood requested options reminiscent of HUD modification.
After all, if you happen to’ve learn all this and by some means nonetheless do not know what an Indiana Jones and the Nice Circle is, permit me to level you towards Eurogamer’s 5 star evaluation, which known as it a “stealth motion tour de drive” and a “daring new period for MachineGames”. That was earlier than we topped it our Recreation of 2024 too. And at last, Replace 3’s patch notes (spoilers forward):
Normal
Mounted a problem the place gamers could be unable to make use of ladders, squeeze by means of partitions, or climb vines in Sukhothai; notably in the course of the Blessed Pearl mission
Mounted a problem that would stop gamers from selecting up sure medication bottles within the Vatican
Mounted a problem that would briefly cease you from with the ability to punch or block if you happen to had picked up an merchandise whereas the sport was saving
Mounted a problem the place the digicam could possibly be caught in third particular person when backing out of sure third-person interactions
Mounted a problem the place the participant and enemies may take harm whereas strolling by means of an open doorway after restarting a checkpoint
Mounted challenge the place notes may clip by means of the entrance of the display screen when inspecting them
Mounted a problem the place gamers may by chance drop their Digital camera or Lighter whereas inspecting objects for buy
Mounted a problem that would make objects disappear if gamers tried to choose up objects whereas vaulting over objects
Mounted a problem the place inspectable objects could possibly be misplaced if picked up on the similar second an enemy punched you
Mounted a problem that would make the “Restricted Space” HUD marker to be offset after restarting a checkpoint
Mounted a problem the place digicam shake would completely happen when revisiting Gizeh
Mounted a problem the place a bullet could possibly be seen within the Luger chamber even when the gun is empty
Mounted a problem the place gamers may pour wine from their Digital camera within the 5 Sacred Wounds puzzle
Mounted a problem the place the participant’s view could possibly be tilted after being launched from a whip pull by Voss
Mounted a problem that brought on enemy troopers leaning on objects to spin unnaturally when alerted by the participant
Graphics
Mounted remaining points the place animation replace price was inconsistent in some cutscenes, inflicting seen shaking or stuttering
Mounted challenge the place the pouring water streams weren’t seen in the course of the preliminary collapse of the Ziggurat in Sukhothai
Mounted a problem that allow gamers see out of world within the Vatican Dig Website
Missions and Quests
Mounted a problem the place gamers couldn’t take a photograph of Uncle Sunan when revisiting Sukhothai, or after skipping a cutscene between Sunan and Pailin
Mounted a problem that would stop accumulating the ‘Fried Egg’ Subject Observe in Sukhothai, and the Ostracan Shard in Gizeh after restarting checkpoints
Mounted a problem that would stop gamers from with the ability to flip in Radio Frequencies on the radio stations when revisiting Sukhothai (since Gina wouldn’t be current)
Mounted a problem the place gamers couldn’t unlock the “Shadows out of Time” achievement if that they had any Historical Relics positioned within the Puzzle Boards in Iraq. (I.e. if you happen to didn’t have all 50 Relics in your stock.) For gamers who’ve already accomplished the puzzle, merely revisiting Iraq will now unlock the achievement
Mounted a problem the place accumulating the final historic relic for “Riddles of the Ancients” didn’t replace the counter within the UI, giving the impression there was nonetheless one other to gather. Additionally fastened points the place this mission had no description in your map data, and sure Historical Relic markers didn’t seem on the Sukhothai and Vatican maps
Mounted a problem that would stop the gamers from re-collecting Khmer Cogs in the event that they modified the puzzle problem after fixing the Khmer Gate puzzle
Mounted a problem the place the participant may receive the rebreather in Sukhothai earlier than ever getting the target to speak to Tongdang, stopping the participant from getting the following mission goal
Mounted a problem the place Subject Notes may nonetheless be tracked even when all notes had been collected
Mounted a number of points the place an unneeded observe marker would seem beneath the world
Mounted a problem the place Journey Books weren’t proven on the map after buying the Ziggurat Information in Iraq
Mounted a problem the place Means E book and information markers appeared on the Sukhothai map earlier than gamers acquired the guides from Tongdang
Mounted a problem the place sure map markers close to the tip of the Vatican stage didn’t seem on the primary map, however solely in your native map
Mounted a problem the place taking pictures of the monkey posters in Sukhothai didn’t take away their in-world markers
Mounted a problem the place the cogwheel markers may not seem if gamers bought the map data pamphlet after a sure level in Sukhothai
Mounted a problem the place the primary Sukhothai primary map could possibly be misplaced if you happen to put it down after inspecting it (as a substitute of accumulating it)
Mounted a problem the place Gina wouldn’t go away Wat Si Sawai if you happen to left the temple whereas she was speaking with Aran
Mounted a problem that would stop the desk drawer being opened within the poker tent in Gizeh
Mounted a problem the place Gina may open the cavern door in Iraq by herself, resulting in the cavern being empty of all enemies
Added extra voice strains to assist the participant perceive that they need to run away from the Nephilim within the dream sequence in Sukhothai, relatively than struggle
Mounted a problem the place gamers couldn’t choose up the Priest outfit from Antonio in the event that they tried to do it too shortly
Mounted a problem that prevented gamers from stepping into the boat within the escape from the Resort sequence in Sukhothai in the event that they pushed the work together button too many instances
Mounted a problem the place gamers may spawn inside the bottom when revisiting Sukhothai
Mounted a problem the place the final goal of a mission was nonetheless displayed on the HUD in spite of everything Adventures and Subject Work had been accomplished in a stage
Mounted a problem the place the World of Information quest may full when arriving outdoors the Vatican for the primary time
In Marshall Faculty, we elevated the visibility the outlines of the cat mummy picture and gramophone file (in Indy’s workplace) from additional away
Audio
Mounted a problem the place Indy would repeat his line about, “The Yeak within the water,” each time surfacing from a dive in Sukhothai
Mounted a problem the place Indy would repeat dialogue about Voss’s gold stash in Sukhothai (“Effectively you are not bribing anybody with this, Voss”), lengthy after having accomplished that mission
Mounted a problem the place Gina would repeat her strains from the ambush (“That was too shut”) while you’re within the boat. Please observe it will, sadly, not right the difficulty for gamers who’re at present experiencing the bug, however it would stop it from occurring once more
Enhancements to fight and stealth music transitions, to make them extra seamless
Added sound for heavyweight enemies breaking out of a clinch
Raised the quantity of the enemy mounted machineguns in Sukhothai resort shootout
Corrected the sound sort when strolling on the boat close to Forrestal’s camp in Peru
Mounted Annika Lund’s effort voices in Sukhothai when she is traversing objects
Up to date Indy’s effort voices when sliding
Added sounds for when Indy pushes the dragon statue on the Fountain of Sacrament
Mounted Indy repeating the identical VO line when selecting up recipe observe in Borgia Tower
Mounted points the place environmental sounds disappeared or had been incorrect in a number of places within the Vatican and Sukhothai
Mounted a problem the place voice reactions to getting hit from a dart in Peru would get reduce off prematurely
Added voice strains when photographing the sewer bridge and Nice Tower Corridor within the Vatican
Stopped Indy from repeating his voice strains when returning to talk to Aran, or when cancelling your interplay with the Prayer Wheel in Sukhothai
The music in the course of the recreation loading sequence is now affected by the general quantity setting
Stability
Mounted a freeze that would happen when skipping the credit on the finish of the sport shortly after loading a save
Mounted a number of crashes that would happen in very particular circumstances within the following states:
Whereas writing out a save recreation
When selecting up and interacting with objects
When updating hints whereas utilizing Indy’s digicam
After updating gamepad bindings after which transferring to a brand new location
When inspecting Laura’s journal in Voss’ workplace in Gizeh in sure UI states
PC Particular fixes
Mounted a problem that would trigger the sport to crash at startup with some graphics playing cards
Many fixes and enhancements have been made to surroundings lights, to current a extra pure look when Path Tracing is enabled
Mounted a problem the place Nvidia Low Latency mode would trigger inconsistent body charges
Mounted challenge the place Nvidia Body Era grew to become disabled when HDR was toggled on
Mounted a problem that would stop Xbox Cloud saves from being loaded on the Steam launch of the sport
Mounted a problem the place recreation didn’t render appropriately if utilizing DLSS at 3440×1440 decision in Widescreen image framing
Mounted a problem the place gamers could possibly be partially management locked when opening and shutting the Recreation Bar overlay
Mounted a problem the place Indy’s hair was lacking in reflections when utilizing Path Tracing
Mounted some points with mild leaks in underground places in Gizeh when Path Tracing is enabled
Xbox Particular fixes
Mounted a problem the place some lamps / mild sources would flicker or flip off, relying on viewing angle
Localization
Many textual content corrections and updates to menu textual content and subtitles throughout all languages
Varied fixes to voiceover localization in lots of languages
Mounted some errors on stone pill inscriptions in Gizeh and in Marshall Faculty
Mounted some errors on the street and store signage in Shanghai