In Monster Hunter Wilds, Excessive Rank is the usual problem for many Hunters, as all probably the most highly effective weapons, armor, and Decorations can solely be obtained from this mode. After beating the ultimate boss of Low Rank, it could initially appear formidable to attempt to deal with Tempered monsters, however right here we’ll information you thru Monster Hunter Wilds’ gear development for a better begin. This must also show you how to get the most effective gear within the sport.
Excessive-Rank Armor Development
Whereas a number of the Low-Rank armors, such because the Arkveld set, provide you with begin for the early Excessive-Rank hunts, your first purpose is to start out with HR armor set, as these objectively have extra bodily protection and elemental resistance than the best rarity Low-Rank armor.
Be aware that when getting armor on this rank, at all times go for the β / Beta variants as these have extra Ornament slots, which is one other necessary endgame grind.
These armor units may give you begin for early Excessive Rank:
Hope β: (Begins with Divine Blessing and a number of standing resistances)
Quematrice β: (Has Flinch Free and Latent Energy for longer hunts)
Ingot t β: (Divine Blessing and Resentment; solely requires mined ores)
Upon getting any of those, you need to transfer on to the Guardian or Apex Predator armor units, as these are the premise for endgame builds. Some notable armor units embrace the next:
Guardian Ebony β: (Incorporates the dependable Burst talent for prime DPS uptime)
Guardian Rathalos β: (Weak spot Exploit will increase affinity on weak spot hits)
Xu Wu β: (Heroics and Adrenaline are paired collectively on this set)
Artian α: (By far probably the most dependable armor set with a number of stability abilities)
Dahaad β: (Weak spot Exploit and Agitator will typically proc in more durable hunts)
Gore β: (Coalescence and Antivirus synergize properly with one another)
Lastly, when you’re accomplished with the Excessive-Rank important questline, your final purpose for armor ought to be:
Guardian Arkveld β: (Partbreaker, Flayer, and Weak spot Exploit for simple wounds)
After all, most builds would require you to combine and match sure armor items, however having these full armor units offers you room to really optimize your construct for quick endgame clears.
Weapon Targets
Each weapon within the sport is a part of a crafting tree. Often, the most effective weapons are the Rarity 8 variants on the finish of the tree. Whereas monster-crafted weapons are highly effective on their very own, the very best in slot gear you will get is the Artian weapons. Not like most crafted gear, Artian weapons provide you with extra management over the injury, affinity, and ingredient that you just want.
Rarity 6 and seven Artians have all deco slots at stage 2, whereas the best rarity ones have all stage 3 slots, making them extraordinarily versatile. Lastly, you’ll be able to reinforce them with Azuz ores to grant them randomized boosts for bodily/elemental injury, sharpness, or affinity.
Assembling Artian Weapons
To create an Artian weapon, you’ll want these parts: Blade, Disc, Tube, and System. Assembling one for the category you want would require two or three of those parts. For reference, these are the element combos:
Nice Sword: Blade, Blade, Tube
Lengthy Sword: Blade, Tube, Tube
Sword and Defend: Blade, Tube, Disc
Twin Blades: Blade, Blade, Disc
Hammer: Disc, Disc, Tube
Looking Horn: Disc, System, System
Lance: Blade, Disc, Disc
Gunlance: Disc, Disc, System
Change Axe: Blade, Blade, System
Cost Blade: Blade, Disc, System
Insect Glaive: Blade, Tube, System
Gentle Bowgun: Tube, System, System
Heavy Bowgun: Disc, Tube, System
Bow: Tube, Tube, System
As for the element rarities, you’ll find them within the following Tempered quests:
Rarity 6
Balahara
Lala Barina
Congalala
Rathian
Quematrice
Rarity 7
Ajarakan
Gravios
Blangonga
Hirabami
Xu Wu
Guardian Ebony Odogaron
Guardian Fulgur Anjanath
Rathalos
Gravios
Rarity 8
Rey Dau
Uth Duna
Nu Udra
Gore Magala
Arkveld
Ornament Endgame
These gems are important abilities that you could slot into your armor, providing you with room to customise your construct. Decorations like Vital Eye, Assault Increase, and Earplugs are a number of the meta selections, however you’ll be able to at all times get those that work finest in your construct.
Among the finest Decorations you need to get are the next:
Assault Jewel III
Skilled Jewel III
Earplugs Jewel II
Flayer Jewel III
Brace Jewel I
Chain Jewel III
Challenger Jewel III
Vital Ingredient Jewel III
Whereas 5-star Excessive-Rank quests present constant stage 1 and a pair of Decorations, clearing 6 to 7-star hunts will drop stage 3 jewels for you. Some monsters might even spawn within the open world with a bonus reward modifier for Decorations.
Endgame Monster Farm
The purpose for MH Wilds’ endgame is to beat the toughest Tempered monsters within the sport, with Gore Magala, Jin Dahaad, and Arkveld being the principle focus for a lot of the endgame. These monsters drop the highest-level Artian fragments and Decorations that may make you extraordinarily highly effective.
Whereas Excessive Rank is the present endgame, Monster Hunter historically slowly releases new monsters each on occasion to organize gamers for the enlargement, which not solely has extra monsters but additionally consists of the ultimate problem of Grasp Rank, which is at all times the toughest mode within the sport.
In case you have a surplus of Decorations, you’ll be able to convert these into factors to purchase randomized Decorations and Artian Fragments on the Melding Pot. For Armor Spheres and Azuz ores, you’ll be able to as a substitute flip in further monster components for forging factors.