Black Fantasy: Wukong’s director has appeared to contradict Microsoft, stating the sport’s Xbox delay is because of the Sequence S’s reminiscence limitations. That is one thing that the Xbox maker has beforehand denied.
Writing on Chinese language social media platform Weibo, Black Fantasy: Wukong producer and Sport Science CEO Feng Ji stated the Xbox Sequence S’s reminiscence is the explanation behind the sport’s delay on Microsoft’s consoles. Lamenting Black Fantasy: Wukong’s absence on Xbox in an in any other case good yr for the studio (it lately scooped up numerous awards on the Steam Awards), the director wrote:
“However that 10G shared reminiscence, I can not actually get it with out a few years of optimisation expertise” (translated on ResetEra).
In September of final yr nonetheless, Microsoft stated the delay to the sport’s Xbox launch of Black Fantasy: Wukong was not as a consequence of “platform limitations”. Presently, there was additionally chatter that the Black Fantasy: Wukong crew had entered into an undisclosed exclusivity cope with PlayStation.
“As now we have stated earlier than, we’re excited for the launch of Black Fantasy Wukong on Xbox Sequence X/S and are working with Sport Science to carry the sport to our platforms,” Microsoft stated on the time. “We might desire to not touch upon the offers made by our companions with different platform holders however we are able to affirm that the delay just isn’t as a consequence of Xbox platform limitations which have been raised to us.”
Eurogamer has reached out to each Xbox and Black Fantasy: Wukong developer Sport Science for clarification on the sport’s Xbox delay.
Black Fantasy: Wukong broke information on its debut by turning into the preferred single-player sport by peak concurrent customers in Steam historical past and establishing itself because the most-viewed sport on Chinese language live-streaming platforms on its first day of launch.
It went on to be nominated for Sport of the Yr on the 2024 Sport Awards, nonetheless it finally misplaced out to PlayStation platformer Astro Bot. Following this, Sport Science’s CEO posted a prolonged assertion concerning the motion sport’s obvious snub, stating he felt like he “got here all the way in which right here for nothing!”