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Digital Foundry Is “Happy” With Switch 2 But Feels The Screen Is “Problematic”

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Picture: Damien McFerran / Nintendo Life

The tech boffins over at Digital Foundry have delivered their ultimate verdict on Change 2, and it is largely optimistic—however the console’s LCD display screen has been discovered wanting.

In his evaluate, Digital Foundry boss and video games media veteran Richard Leadbetter says that, general, he is “completely happy” with Nintendo’s new hybrid system:

Regardless of being considerably bigger than Change 1, the thinness of the hand-held stays a lot the identical, making it really feel considerably much less cumbersome than Steam Deck and different PC handhelds. Equally, the larger display screen could make for a extra immersive expertise and color copy is considerably improved over the unique mannequin. What’s additionally shocking – and extremely appreciated – is the variety of video games that both run at native 1080p in handheld mode (like Mario Kart World, for instance) or use DLSS to upscale to 1080p, delivering pleasing outcomes.

Leadbetter likes the {hardware} basically, taking time to reward the brand new Pleasure Con controllers and even citing the “little ‘ft’ on the underside of the unit” as praise-worthy. “That is the unique Change revised and refined right into a typically extra pleasing and more practical unit, delivering a correct generational improve with extremely spectacular effectivity.”

Nonetheless, the console’s LCD show—some extent of competition even earlier than the console was launched—proved “problematic in various methods” for the business vet:

“Nintendo promised HDR, however an edge-lit LCD that hardly tops out at 420 nits won’t ever ship something like a good excessive dynamic vary expertise with the signature HDR distinction and highlights nearly fully absent in handheld play. Much more disappointing is movement high quality: the Change 2 LCD has blurring traits which are simply worse than the 2017 Change’s show. Aspect by facet with the Change OLED panel, the important thing issues with Nintendo’s alternative for Change 2 come into sharp focus – it’s merely nowhere close to pretty much as good.

There are clear issues with Change 2’s VRR (variable refresh charge) performance too. Now, in concept, we consider that there’s no purpose why it shouldn’t work successfully. The Change 2 Welcome Tour software program features a VRR showcase that demonstrates what we predict is a 40-120Hz VRR window, however crucially it additionally reveals help for LFC – low frame-rate compensation – exterior of that window. A totally featured VRR on Change 2 is feasible!”

One other minor grumble pertains to the size of the equipped USB-C cables, which Leadbetter feels merely aren’t lengthy sufficient.

Do you agree with Digital Foundry’s verdict on Change 2? Tell us with a remark under.

Damien McFerran

Damien has been writing professionally about tech and video video games since 2007 and oversees all of Hookshot Media’s websites from an editorial perspective. He is additionally the editor of Time Extension, the community’s latest website, which – paradoxically – is all about gaming’s previous glories.



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