An nameless reader quotes a report from Ars Technica: Should you watched the 2007 documentary King of Kong or adopted the controversy surrounding score-chaser Billy Mitchell, you already know all about Donkey Kong’s well-known kill display screen. For over 4 a long time, nobody was capable of cross the sport’s 117th display screen (aka stage 22-1) on account of a glitch within the recreation’s bonus timer that kills Mario effectively earlier than he can attain the highest of the stage’s girders. That was true till final weekend, when Mario speedrunner Kosmic shared the information that he had handed the kill display screen utilizing a mixture of frame-perfect emulator inputs, a well known ladder motion glitch, and a little bit of luck. And despite the fact that Kosmic’s trick is functionally unattainable to drag off with human reflexes on actual {hardware}, the strategy reveals how the sport’s seemingly insurmountable kill display screen truly might be overcome with out modifying the code on an official Donkey Kong arcade board.