TL;DR
In March 2025, Valve quietly revamped Immortal Draft video games in Dota 2, as they are going to now not seem in public match historical past, and replay entry to those video games is restricted.
The MMR threshold was raised from 6,500 to eight,500, limiting Immortal Draft to the highest 0.5% of gamers.
Hiding the match knowledge for 8500+ MMR gamers will disrupt third-party Dota 2 instruments and web sites.
The straightforward entry to knowledge offered by third-party web sites was a shortcut to evaluation for professional groups.
Valve has silently dropped an enormous replace for Dota 2 in March 2025. These modifications will shake up how high-level gamers work together with the sport, and their ramifications will trickle all the way down to the overall participant base. Nonetheless, it isn’t associated to something in-game. Immortal Draft video games will now not seem in public match historical past, and replay entry to those video games is restricted to their members.
Briefly, the highest percentile of gamers are remoted of their personal bubble. What occurs to the professionals, analysts, coaches, and gamers depending on this knowledge? Extra importantly, will most gamers even care? Let’s dive deeper into this replace.
What are the Dota 2 Immortal Draft modifications?
On March 20, 2025, Valve up to date Dota 2’s Immortal Draft:
The MMR threshold was raised from 6,500 to eight,500, limiting Immortal Draft to the highest 0.5% of gamers.
Matches now not seem in public match historical past, and replays are personal—solely members can entry them. Excessive-MMR gamers should now register an official, unchangeable identify and may’t get together queue in ranked.
Hiding the match knowledge for 8500+ MMR gamers will severely disrupt third-party Dota 2 instruments and web sites. Stat-tracking platforms like Dotabuff and Dota2ProTracker relied on public match historical past and internet API entry to gather knowledge from high-level matches. With out this info, it’s unattainable to get sufficient statistics to make a good, data-driven evaluation of hero developments, merchandise builds, and win charges in that bracket.

Esports Insider has contacted Plattttt, the developer of Dota2ProTracker, to ask how the modifications affected the web site. “They initially affected me so much as a result of 8.5k upwards is principally THE MMR bracket I used to be specializing in.” Transferring ahead, Plattttt has chosen to concentrate on three options for the web site: first, working with the information out there from 7k to eight.5k MMR; second, including and dealing with event knowledge; and third, providing a replay parsing service the place excessive MMR gamers can add matches.
Valve hasn’t launched an official assertion explaining why these modifications had been made. Plattttt commented: “No person I talked to from the scene KNOWS why they did this. Everybody has their theories and I heard 5-6 totally different ones at the very least already, all utterly totally different.” He goes on to explain points like metas being discovered and changing into stale, complaints about match-fixers, betters, and win merchants, professional gamers appearing inappropriately in pubs, and smurfing.
These are all points that plague excessive MMR matches. Win buying and selling and griefing had been prevalent when Doubledown tokens had been out there, however it’s nonetheless an issue. As for smurfing, many professionals use alt accounts to cover what they play in pubs, regardless of being a bannable offense. However professionals hardly ever smurf to bully lower-rated gamers, they use it to present themselves privateness. They’ll disguise what heroes they’re working towards and what gadgets they’re experimenting with. In the meantime, betting on pub matches doesn’t appear to be the difficulty, as Valve has partnered with betting websites previously.
How will the modifications have an effect on Dota 2 esports?
The straightforward entry to knowledge offered by third-party web sites was a shortcut to evaluation for professional groups. Utilizing stats, metas had been discovered shortly, however it was additionally strengthened as gamers refused to the touch heroes with a less-than-stellar winrate. Execs copied pubs, professionals copied different professionals, and gamers copied professionals, till the meta stagnates earlier than the following main patch.
Many Dota 2 esports gamers, coaches, and analysts lament the general lack of info and its impact on the group, however are constructive about it for Dota 2 esports. PARIVISION’s coach, Astini, is a vocal advocate for it.

In an episode of ALL CHAT, Astini talks about how creating an concept can be extra precious and inspired due to it, as these modifications will cease different groups from preemptively making ready towards it. Insania and Quinn share their very own experiences about how their experimental concepts in pubs had been instantly shut down in tournaments, though they had been by no means proven off in official matches.
However, Insania raises the priority that gatekeeping info prevents the aggressive scene from getting higher. He mentions that gamers like Puppey and KuroKy had been so profitable through the earlier years as a result of gamers couldn’t decipher what they had been doing quick sufficient. Quinn agrees and states that the general high quality of gameplay will go down or enhance at a considerably slower fee.
These info gaps will trigger groups to exert extra effort to gather knowledge. As an alternative of optimizing for methods forward of tournaments, Dota 2 esports professionals must carry their concepts and shortly adapt to those their opponents are displaying. The replays and knowledge are nonetheless out there to manually acquire and parse by, and esports groups might want to discover their methods to deal with that. Data as soon as introduced pretty for all will now be a battle of secrecy and espionage, the place the staff with extra assets at all times wins.
Will these modifications have an effect on common play?
Whereas Valve’s March 2025 replace focused the highest 0.5% of Dota 2 gamers, its impression cascades all the way down to the broader group, stripping away instruments that informal and aspiring gamers depend on. The removing of public match knowledge for Immortal Draft video games means much less transparency, much less info, and finally, much less enchancment for everybody else.
Crew Liquid’s Saberlight had this to say concerning the API modifications: “I don’t prefer it. I really feel like even for those who make the most effective argument for it—which is that groups received’t copy one another’s concepts and can foster creativity, I don’t know why atypical Dota gamers need to pay the worth…I believe the price of hiding stats is simply method too excessive.”
Analyst Sheepsticked, now often called Reya was equally pissed off by the change.
the one cause i EVER managed to climb mmr to 7k+ is as a result of i used to be capable of entry replays of professional pubs and watch them to get higher
web sites like dota2protracker are a staple that i level studying gamers in the direction of on a regular basis
this variation is a spit within the face to non-pros
— Reya (@sheepsticked) March 19, 2025
She additionally makes a very good level that watching skilled matches isn’t a very good supply for studying, as their surroundings is vastly totally different from pubs.
Iconic information maker Torte De Lini admits that the API modifications will make their work take an excessive amount of time, and considers quitting after 12 lengthy years.
Guides will depend upon the writer and are topic to biases and outdated info. Third-party web sites made sensible info out there for everybody in actual time.
Likewise, content material creators who make instructional content material and replay evaluation movies will lose entry to a wealth of data. Nonetheless, channels that solely publish VODs with out something transformative are welcome to search out extra productive makes use of of their time.
Conclusion
Valve’s modifications to Immortal Draft might be summarized as a change that gatekeeps info. Blocking info may assist Dota 2’s esports scenes, because the battle of theories and creativity could be the equalizer to mechanical talent. Nonetheless, this prevents decrease groups and atypical gamers from catching up, as there’s a barrier that they might not have the assets to beat. This polarizing change could not have a lot impact now because the meta continues to be pretty set in place, however the slower and fewer clear switch of data will see many gamers left behind.
FAQs
Valve has raised the MMR threshold from 6,500 to eight,500, limiting Immortal Draft entry to the highest 0.5% of gamers.
There can be fewer shortcuts for esports groups to find out about and analyse different professional groups, however this might ultimately stimulate extra creativity and meta shifts.
The removing of public match knowledge will make it more durable for normal gamers to enhance.
References
https://www.dota2.com/newsentry/537722458840499889 (Dota2)
https://www.dota2.com/newsentry/3692442542242977036 (Dota2)
https://www.monsterenergy.com/en-gb/gaming/team-liquids-triumph-at-pgl-wallachia-saberlights-career-defining-performance-secures-championship-win/ (Monster Power)