Kevin is satisfied: Anybody complaining right here is remembering a Battlefield that by no means existed.
For some time now, I’ve been stumbling throughout heated threads concerning the motion in Battlefield 6 virtually every single day. On Reddit, X, Tiktok, and in remark sections, gamers are lamenting the supposed “CoDification” of Battlefield.
The overall consensus:Means too quick, means too hectic, and what’s with that silly slide mechanic? The sweaty pseudo-e-sports gamers in Name of Responsibility can hold that, however we don’t need that in Battlefield.
Realism was by no means the purpose
True BF veterans know that Battlefield by no means claimed to be reasonable – neither when it comes to motion nor anyplace else! That’s why there have at all times been “unrealistic” methods to make use of the controls. Exploits included, by the best way.
Demanding that Battlefield 6 must be primarily based on the outdated video games is romanticizing the previous far an excessive amount of.
Or have all of us forgotten the hair-raising susceptible diving in BF2? Or spamming the duck button in BF4? The notorious ZouZou bounce? The unspeakable bounce peeks in BF3?
Take a look at this outdated clip from Battlefield professional Enders:
This was BF2 btw. Can’t even think about the outrage if this was in BF6.
I can pull up the BF3/4/pre catastrophic nerf 1/V/2042 receipts too. The reality nuke is Battlefield has at all times had some wacky motion. https://t.co/CDDDS3ZT7V pic.twitter.com/GKG98l7tFE
— Enders (@EndersFPS) August 2, 2025
The straightforward fact is that each Battlefield recreation has had a bent towards arcade shooter controls and its personal motion quirks. And even 20 years in the past, they had been mercilessly exploited.
Did that make Battlefield a fast-paced twitch shooter? No. Will such a motion blur the road with CoD? No.
The brand new panic-mongering is predicated on nostalgic reminiscences that by no means existed. Battlefield was by no means Arma.
Battlefield 6 doesn’t really feel like CoD
After my first few hours within the BF6 beta, I can say with full confidence that DICE has hit the nail on the top with the motion. There isn’t any cause for adjustments, a CoD comparability, and even an outcry.
That’s why I can solely urge critics to play the open beta themselves after which type their very own opinion. Leaping to conclusions (and making skewed comparisons) primarily based on video footage received’t get us anyplace.
Sure, there’s a slide mechanic – however it’s miles away from what you expertise within the lobbies of Black Ops 6! Sure, in some conditions you may rapidly slide into cowl, for instance. In my expertise, there may be nearly no danger of spam right here.
Even hated mechanics resembling dropshotting are toned down in comparison with fast-paced shooters: if I press the lie down button whereas taking pictures, the character first has to brace themselves convincingly and can’t hearth throughout this time. With bounce taking pictures, I get large precision penalties whereas I’m within the air.
Don’t Panic
Briefly: All of those motion choices that BF followers are afraid of have been very fastidiously thought out and applied to give attention to grounded firefights.
The management profile of Battlefield 6 is closely primarily based on Battlefield 5 and performs virtually identically – with a noticeable weight when climbing, an possibility for crouching sprints, and with out the super-fast tactical dash from BF2042, Name of Responsibility, or Delta Drive.
And though BF5 is way from uncontroversial, the motion was definitely the most effective in all the sequence. So it’s a wise and comprehensible determination for DICE to attract closely on this side, which ought to make followers of the sequence hopeful moderately than skeptical.