I’ve had a blended expertise with Grounded 2. It flip-flops between brilliance and frustration. The magic of dwelling in an insect kingdom that is been made large round me, by advantage of my being shrunk, is completely nonetheless right here. I’ll by no means tire of watching spiders the dimensions of automobiles prowl across the blades-of-grass forest round me, or bees buzz like helicopters above. And now there’s extra all the things: extra bugs, extra world, extra selection, extra story, extra nuance to its programs, extra issues to make. In each means, Grounded 2 has widened and deepened – generally fairly actually. There is a a lot clearer sense Obsidian is aware of the sport it is making now and what the neighborhood needs from it. However with this added game-framework additionally comes busywork and a way of grind, and a sense of generally being held again from doing what you actually need to do.
Grounded 2
Living proof: I am about 15 hours in and nonetheless cannot discover a frozen biome round a pushed-over ice-cream cart that I need to discover, as a result of I am unable to but make the warmth-giving armour I must survive there. I am unable to make it as a result of I haven’t got entry to the sources I would like, both as a result of the bugs they arrive from are too sturdy for me to reliably kill, or as a result of my instruments will not harvest the vegetation they arrive from – and I am unable to improve my instruments as a result of I haven’t got the sources I would like for that, both.
Often what occurs is I enterprise out, decided to beat these obstacles, and am productive and profitable for some time, then I am ambushed by spiders or mosquitos or cockroaches or bees and I die. Then I resurrect all the way in which again at base, having misplaced the entire sources I might collected, needing to start out once more, which is able to contain an extended trek again to the place I used to be. The place I would effectively die once more. Variations of that – that is what has occurred to me time and again. And after some time, I lose my persistence with it.
However on the identical time, it may be good. That world – this time it is in Unreal Engine 5 and although it appears to be like much like Grounded 1, you possibly can clearly discover a bump within the constancy of it. It is nonetheless merely rendered in a vibrant, smooth-edged, cartoon type of means, however that does not reduce the stress of dwelling in it, notably at night time or underground, the place solely the glowing eyes of enemies may be seen if you happen to’ve no torch in hand. And when the solar breaks over the world within the morning, its rays lancing by the grass and dandelions and thistles, making shadows of the creatures lurking above, it’s spectacular.
There is a a lot stronger sense of story than in Grounded 1. As quickly as the sport begins, you are exploring a purpose-made, story-laden, man-made base – one made particularly for tiny individuals – and put in dialog with the ‘hilariously evil and barely masking it’ boss of the corporate, Sloane. She’s totally voiced – and brilliantly voiced – and talks to you quite a few instances from numerous underground bases all through the expertise. There’s clear objective-led course all through the world, and even a mysterious stranger who begins sending mind-controlled waves of insect enemies in opposition to you, threatening the defences of your base. (Lastly, a motive to defend.)
There are important gameplay adjustments too, amongst these an upgradeable omni-tool which consolidates your axe, shovel, hammer and wrench instruments into one helpful object, which does not take up area in your stock. This clears area so that you can carry extra sorts of weapons round with you, or armour, and interact within the sport’s rock, paper, scissors-style fight. Establish what enemies are weak or immune to by scanning them by your binoculars, then capitalise on it through the use of totally different tools builds.
There’s lots of new tools to allow this, even a lightweight sense of character courses within the sport, reminiscent of fighter, archer, rogue and mage, all with tools units designed round amplifying these specific playstyles. Mutations tie into this: passive skills unlocked by doing issues reminiscent of killing lots of enemies with two-handed hammers, that in flip do issues like enhance your stun probability. You possibly can swap them out as simply as you swap tools out. The concept is clearly to adapt to the problem at hand, and it offers a nice quantity to consider. Enemies additionally block extra now, which means that you must cost energy assaults to interrupt their block, and you’ll dodge-dash, giving high-damage however low survivability builds a strong device to outlive fight with.
However maybe the most important new toy is mounts, that are bugs – a purple soldier ant and an orb weaver spider within the early entry construct’s case – which you can journey round on. The ant is unlocked by way of the primary quest a number of hours in (the spider rather a lot later), and includes a deadly enterprise to an underground ant base, to steal a purple ant egg, and when you convey it again and incubate it and hatch your ant “buggy”, because it’s referred to as, will probably be obtainable to you endlessly extra. This mount transforms the expertise. Not solely is it a lot faster than you, particularly when sprinting, which means you may get to locations faster and run away from scary enemies extra reliably, nevertheless it additionally has its personal, bigger stock to fill, like a pack mule, and might lug round twice the quantity of blades of grass and weed stems you possibly can, at a far better velocity, which vastly hastens base constructing. What’s extra, it may well chomp by limitations you possibly can’t in any other case get by, and you’ll combat with it, both whereas using it or whereas on foot, with it combating by your aspect, which may be an extremely helpful means of turning a creature’s consideration when you pummel it. It could actually even persuade different ants to comply with together with you. I do not prefer to go anyplace with out my ant; I’ve shaped fairly a bond with it.
The ant is nice. The issue is that I really feel hampered with out it. There is a notably sluggish few hours firstly of the sport the place you are successfully exploring a world on foot that is designed to be explored on ant-back, which turns into laborious. It is also notably annoying if you happen to’re a good distance from base and struggling to outlive, and the ant is knocked out and routinely returned to your hatchery, leaving you stranded someplace within the wilderness on foot. It is a good distance residence at that time, particularly if you happen to’re carrying precious sources.
Equally, whereas the added gameplay nuance is welcome, the draw back of getting extra tools to play with means you have to make and carry extra tools to play with. This along with constructing the numerous sorts of stuff you want in your base – issues like smoothie stations, cooking ovens, blacksmith-like equipment, hatcheries, and so forth. In different phrases, there’s rather a lot to do, which is nice for giving gamers issues to do and preserving them busy, however can really feel overwhelming, particularly taking part in alone, and particularly when dying someplace and having to set out once more to retrieve the stuff you needed to get.
Grounded 2 isn’t a simple sport, then – no less than, it is not for me taking part in alone on medium issue. It feels as if it has been designed for sluggish progress, and so that you can really feel such as you’re steadily taming this world round you and overcoming the beasts round you, earlier than transferring onto different ones. Which is ok, by the way in which. There is a highly effective thrill in defeating huge enemies for the primary time, be they a spider or a cockroach or a beetle, and by making them difficult to beat, the sport makes you discover them extra. It offers them a little bit of a highlight, an opportunity to shine, which I like. I’ve even began a few of them in a different way in the actual world, not that my flat is populated by scorpions, I do not assume. However the precarious nature of Grounded 2 generally means you are ganged up on, ambushed and killed, and it feels unfair.
I count on this adjustments dramatically when you might have another person to play with, however that is one thing I wasn’t in a position to get working within the non-public press construct of the sport. Along with somebody, who can get you again up once you’re downed, and combat enemies with you, there is a a lot better probability you’ll overcome the targets the sport units for you. Certainly, it seems like Grounded 2 is supposed to be performed this manner and as if all elements of it, from useful resource gathering to crafting, base constructing, adventuring, and fight, shall be helped by having another person there with you. So I would like somewhat extra time, then, to correctly attempt Grounded 2 in multiplayer as the sport rolls out to everybody, and to enterprise deeper into the extra dramatically new elements of the world. Time to find the actual magic of Grounded 2. I believe it is there – I’ve seen flashes of it – however I am ready to be completely satisfied.