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How Gearbox Designed The Open World Of Borderlands 4

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On this unique cowl story interview, Gearbox Software program’s Andrew Reiner (previously Recreation Informer’s Editor-in-Chief), Anthony Nicholson, and Graeme Timmins focus on Borderlands 4’s seamless open-world design. The group shares insights into the staff’s philosophy all through the mission, the facet actions gamers can anticipate, and the rewards they will unlock through exploration and missions.  

How Gearbox Designed Borderlands 4’s Open World:

 

Thanks for watching this video. When you loved it, please subscribe to our YouTube channel. Watch our unique characteristic on the revamped weapon system or our unique cowl story (subscription required) to study extra in regards to the subsequent Borderlands installment. 



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