On this unique cowl story interview, Gearbox Software program’s Andrew Reiner (previously Recreation Informer’s Editor-in-Chief), Anthony Nicholson, and Graeme Timmins focus on Borderlands 4’s seamless open-world design. The group shares insights into the staff’s philosophy all through the mission, the facet actions gamers can anticipate, and the rewards they will unlock through exploration and missions. Â
How Gearbox Designed Borderlands 4’s Open World:
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