1,800 fixes and a whopping 110 gigabytes: the brand new replace 1.1 for Stalker 2 is meant to enhance the shooter throughout and, above all, make A-Life useful. Now we have the patch notes.
Despite the fact that Stalker 2 scores with environment, the open-world shooter has suffered from large issues since its launch.Some of the annoying issues the A-Life 2.0, which was touted lengthy upfront. This characteristic ought to have made the NPCs in Stalker 2 really feel alive, given them a narrative and allowed them to work together with our character in a practical manner.
As an alternative, they appear stiff, inauthentic and come out of nowhere. However it’s exactly this drawback that’s addressed within the first actually huge patch for Stalker 2. And once we say huge, we imply gigantic. Based on the builders, the replace 1.1 for Stalker 2 will repair an unbelievable 1,800 bugs without delay, and that is additionally evident from the patch notes and knowledge volumes.
You need to obtain 110 gigabytes for the replace, which is extra knowledge than many different video games are even sufficiently big to carry.
Lastly with A-Life
The restore of A-Life is definitely an important a part of this patch, which additionally tackles all different areas. So anticipate fewer graphic glitches or damaged quest traces. However A-Life may grow to be the centerpiece of Stalker 2 if it really works very well now. These are the content material areas the place A-Life ought to work:
NPCs ought to now not spawn secretly behind the participant’s again.
Gamers ought to now encounter NPCs wandering across the zone extra typically.
The space has been elevated to which gamers are seen to NPCs.
NPCs now even have a life when they aren’t seen and pursue their targets in order that we will meet them once more later elsewhere. Their pathfinding has additionally been improved for this.
NPCs are extra motivated to develop their territories and to select fights with different NPCs or mutants.
The teams exploring the zone at the moment are extra different. They are often bigger or smaller and belong to totally different factions.
Human NPCs now really feel a better want to speak to others as an alternative of stoically going about their every day enterprise.
General, the AI of enemies and NPCs ought to have been vastly improved, no matter A-Life. For instance, in the event that they didn’t need to begin dialogues in a mission or big mutants hiding behind tiny timber.
1,800 fixes is lots and that requires big patch notes. We put the English patch notes on the second web page of this put up, the place you’ll be able to browse them a bit your self.
With the primary main patch, Stalker 2 ought to take a giant step in direction of a well-rounded gaming expertise. So hopefully your journey via the zone will run just a little smoother in time for Christmas. In fact, we are going to proceed to take a detailed take a look at Stalker 2 and can replace our assessment when the chance arises. Most definitely, nevertheless, patch 1.1 was not the final to utterly rid Stalker 2 of bugs.
A-Life fixes
The difficulty of NPCs showing behind the participant’s again has been fastened.
Gamers can now encounter NPCs wandering across the zone extra typically.
The space from which A-Life NPCs will be seen by the participant has been considerably elevated.
Fastened the aggressive optimization problem that prevented A-Life NPCs from present in offline mode (out of participant view).
In offline mode, A-Life NPCs will proceed to pursue their targets over time.
Gamers can now encounter A-Life NPCs they’ve encountered earlier than by strolling in the identical path because the NPCs.
Improved navigation of A-Life NPCs in offline mode utilizing GameGraph (world AI navigation map):
Fastened a number of points the place NPCs couldn’t comply with or discover a path to their designated locations.
Fastened a number of points the place NPCs may get caught within the online-to-offline transition state,
Improved the motivation of A-Life NPCs to develop their territory and actively assault enemies and mutants.
Fastened points that would end in fewer A-Life NPCs being encountered than supposed.
Additional improved contextual actions to make sure seamless transition between offline and on-line states for NPCs concerned in these actions.
The teams exploring the zone at the moment are extra numerous when it comes to attainable factions and group sizes.
Fastened a problem the place human NPCs wouldn’t fulfill their communication wants and conversations whereas roaming the zone.
And another development-related enhancements.
AI enhancements
Decreased the variety of summons and elevated the time between the looks of phantom pseudohounds.
Fastened a problem the place zombie legs and arms would twist when knocked down.
Fastened an issue the place massive mutants hid behind small cowl corresponding to timber.
Fastened an issue the place mutant limbs would typically lengthen when firing automated weapons.
Fastened a problem the place bloody visible results would play just a few occasions after Rat died from a grenade.
Fastened a problem the place NPCs would shortly spot the participant in the event that they have been crouching.
Fastened a problem the place NPCs would enter doorways with out opening them.
Fastened a problem the place the controller may take management of the principle story NPCs.
Fastened a problem the place Chimera would try and enter a slender passageway that it couldn’t enter, as an alternative of hiding in ambush.
Fastened a problem the place an NPC would teleport to restricted areas corresponding to protected zones and hubs.
Fastened a bug the place mutants hiding behind cowl wouldn’t change their cowl conduct when taking injury.
Fastened the visible results of Burer’s telepathic capacity.
Minor fixes to the fight conduct of NPCs firing from cowl.
Burger’s animation when throwing objects has been corrected.
Fastened some points the place NPCs would stay idle and refuse to begin mission-related dialog.
Fastened a problem the place mutants would proceed to assault zombies whereas downed.
Fastened a problem the place NPCs would get caught within the aiming animation.
Fastened a problem the place the loss of life animation would replay for an NPC that was resurrected as a zombie.
Fastened a problem the place a impartial NPC would stay impartial even when a participant hit them with a melee assault.
Fastened a problem the place some NPCs had damaged arms when capturing.
Normal enhancements to fight efficiency and NPC pathing in massive fights with a number of corpses.
Fastened a problem the place gamers may kill the chimera utilizing the carousel anomaly.
Fastened a problem the place NPCs would shoot via objects and partitions when firing from cowl.
Minor enhancements to the peaceable conduct of NPCs.
Fastened a problem the place NPCs wouldn’t end fight when emissions began.
Fastened a problem the place some mutants couldn’t leap from an impediment.
Fastened a problem the place NPCs would get caught after the tip of the emission.
Corrected the conduct of bandits after the mission ends when the emission ends through the Bullseye mission.
Fastened a problem the place NPCs may teleport if the NPC couldn’t create a route.
Fastened a problem the place NPCs would cease speaking to one another after loading a save recreation.
Fastened a problem the place mutant corpses would fly removed from the place they have been killed with the shotgun.
And over 50 different minor “anomalies” have been fastened.
Stability changes
Enhance in rewards for a number of missions.
Fastened a problem the place artifacts with the “Bodily Safety” impact had the utmost attainable impact.
The worth of the “Goldfish” artifact has been modified to 14,000 coupons.
Fastened a problem the place promoting and returning stackable consumables may trigger gamers to obtain an infinite variety of coupons.
Fastened an exploit the place splitting a stack of weapons from sale home windows may generate infinite cash.
Addressed a problem the place A-Life NPCs may seem lifeless with full ammo magazines.
Elevated the cooldown of Snork’s talents by 30%.
Elevated the injury of the Gauss Rifle.
Elevated problem of the combat with Korshunov.
Rewards for the Harpy missions recalculated.
Fastened instantaneous loss of life of the participant after the radiation bar is nearly full.
Fastened Poltergeist and Burer not dealing injury with thrown objects in some circumstances.
Eliminated the POS 8x scope from the assortment of a number of sellers.
Adjusted the injury of PSY fields.
With over 10 different minor fixes.
Crash fixes, efficiency and optimization
Investigated and utilized additional enhancements to lifeless zones and curves for gamepad motion, purpose, and digital camera controls for a smoother and extra controllable expertise with sticks on the controller.
Efficiency enhancements in excessive inhabitants areas of the map.
Fastened efficiency drops on NVIDIA RTX 3000 graphics playing cards with FSR body era enabled.
Fastened a problem the place exiting a tunnel through the “A Gentle on the Finish of the Tunnel” mission would trigger the sport to freeze.
Fastened a problem the place the Razer Kishi Extremely controller wouldn’t work when related through Bluetooth or a wired connection.
Fastened a problem the place the MSI Pressure Professional Wi-fi controller wouldn’t work through Bluetooth or a dongle connection.
Fastened a problem the place the Xbox X/S controller wouldn’t work over a Bluetooth connection.
Controller enter enhancements.
Fastened a problem with visible artifacts within the in-game UI when DLSS is enabled.
Fastened problem the place buildings would disappear from the participant’s digital camera on the manufacturing facility location.
Fastened problem the place a constructing close to Yantar would seem within the participant’s view as they approached him.
Fastened FPS drops attributable to massive quantities of water particles.
Fastened FPS drops when interacting with corpses in shallow water.
Fastened a number of EXCEPTION_ACCESS_VIOLATION crashes.
Fastened a number of deadly errors, low-level deadly errors, and assertion failures.
A complete of over 200 crashes have been investigated and additional fixes have been made.
Cutscenes
A number of cutscene facial animations and voiceovers for each languages have been improved in a number of cutscenes.
Fastened a lacking body problem in a number of cutscenes.
Fastened a lacking NPC problem in a number of cutscenes.
Fastened a problem the place important characters and NPCs could possibly be idle or detach physique components/tools in a number of cutscenes.
Fastened a problem with lacking subtitles in a number of cutscenes.
Fastened a problem with lacking haptic suggestions in a number of cutscenes.
Fastened a problem the place the final cutscene within the “The Everlasting Shining” mission was not enjoying.
Fastened a problem the place the cutscene on the finish of the “Again to the Slag Heap” mission didn’t begin.
Fastened a problem the place Nimble couldn’t be seen through the cutscene of the “In Search of a Information” mission.
Fastened a problem the place the participant may die through the cutscene of the “The Final Step” mission.
A complete of over 80 points with cutscenes have been fastened.
Interactive objects
Fastened a problem the place the elevator within the X11 lab would shut after loading a save recreation through the “Wishful Pondering” mission.
Fastened physics for ammo crates and damaged lamps.
Fastened some points the place NPCs may get caught in numerous locations in a doorway.
Fastened a problem the place the ladder would fall, the sound would loop, and gamers would climb via the ladder after leveling up.
Corrected the audio when interacting with the corpse.
Fastened a problem the place an NPC touching the door whereas shifting or preventing would trigger the door to shake.
Fastened loot and corpse interplay prompts showing at totally different distances from the corpse.
Fastened the heal interplay immediate being lively when the participant had no medkit.
Fastened a problem the place some consumables will not be interactable.
And as much as 20 different associated points have been fastened.
Foremost Missions and Story Progress
Over 15 points associated to the “On the Brink” mission have been addressed, together with points the place Hamster and Ricochet died after coming into the Zalissya Membership, points that prevented the Slavko pharmacist from therapeutic, points that allowed Monolithians and mutants into the Hamster hideout, and others.
Fastened a number of points within the mission “A Minor Incident”, together with a problem the place the diary stage “Ask Richter concerning the scientists” could be cancelled as an alternative of accomplished after speaking to Richter if the participant already had the mutant’s collar, and a problem with a deceptive marker within the goal “Purchase the collar from the mutant”.
Fastened a number of points within the “Visions of Reality” mission the place Scar might not seem when loading a earlier outdated save, an “anomaly” the place Scar could also be hostile to the Skif, an error the place the participant can’t begin the dialog with the consultant, and others.
Fastened a problem the place the participant couldn’t begin the dialog with Richter after defeating the Monolith squad through the mission “The Final Want”.
Fastened a problem the place the participant may obtain a softlock in the event that they wounded Richter and made him hostile through the mission “The Final Want”.
Addressed a problem the place the Faust Clone would depart its place on the balcony whereas the participant was preventing Monolithians through the “The Assault on the Duga” mission.
Addressed a problem the place Faust would get caught throughout a boss combat within the mission “The Assault on the Duga”.
Addressed a problem the place the participant couldn’t assist the soldier surrounded by Monolithians through the mission “Simply Just like the Good Outdated Days”.
Fastened a problem the place Lodochka was lifeless in Quiet’s camp through the “Simply Just like the Good Outdated Days” mission.
Fastened a problem the place a participant couldn’t full the “Delicate Matter” mission in the event that they looted mission gadgets earlier than the mission began.
Fastened a problem with an absent Regenerator through the “An Act of Mercy” mission.
Fastened a problem with the elevator in X-11 Labs remaining closed through the “Wishful Pondering” mission.
Fastened a problem the place gamers may get caught within the vent beneath the ARL constructing through the Wishful Pondering mission in the event that they went there earlier than speaking to Kryvenko.
Fastened a problem the place Nightingale wouldn’t provide the mission dialog after killing the Seeing Eye canine within the Dogfight mission.
Fastened a problem the place it was unattainable to begin the dialog with Strider after turning off the scanner through the Scorching on the Path mission.
Fastened a problem the place the facet mission “A Signal of Hope” was not out there after finishing the mission “Scorching on the Path”.
Addressed a problem the place Prof. Lodochka could be lacking from his deployment location throughout or after deployment if the “A Signal of Hope” mission was accomplished.
Addressed a problem the place an infinite variety of station guards would seem within the chemical plant through the “Escape from the Cage” mission.
Fastened a problem the place gamers couldn’t full the Journal step “Discover Echo Station” for the “Lifeless Frequency” mission in the event that they discovered Shterev earlier than receiving data from Crew Bravo.
Corrected the sneak path to Roosevelt through the “King of the Hill” mission.
Fastened a problem the place after the Faust boss combat, the controls and horizontal digital camera actions have been disabled after loading a save recreation.
The difficulty with the unskippable black display screen after the ending sequence within the “There and Again Once more” mission has been fastened.
The difficulty with the lacking intro cutscene within the “There and Again Once more” mission has been fastened.
Addressed a problem the place the target “Discuss to Warlock about hamsters” couldn’t be accomplished if the participant killed the hamster earlier than speaking to Gaffer through the “On the Fireplace” mission.
Fastened a problem with the Bandit Mayhem mission lively after the participant returns the cargo to Huron.
Fastened a problem the place Bayun’s physique disappears into his collar when killed throughout a summoning motion.
Fastened a problem the place Jumper and Bluish grew to become hostile after attacking Hog’s squad through the “Shift Change” mission.
Fastened a problem the place customers may entry unintended areas on the Purple Stronghold location.
Added armor with psi-def for the “Receive psi armor” goal through the “Advert astra per aspera” mission.
Fastened a problem the place zombies have been standing idle on the pumping stations within the Swampland area through the “Advert astra per aspera” mission.
Fastened a problem the place Monolithians have been current within the Infirmary through the “Happiness for Everybody” mission.
Fastened softlock problem the place the mission “Solutions Come at a Worth” didn’t proceed after killing bandits within the depot after the emission.
Fastened bug the place Scar PDA was lacking after the boss combat.
Fastened a problem the place the mission “Darkish Instances” couldn’t be accomplished after speaking to Arkhyp Lichen through the emission.
Fastened a problem the place the Monolith NPC may seem within the closed storage through the mission “The Boundary”.
Fastened a problem the place Korshunov may disappear throughout a boss combat.
Fastened a problem the place Scar wouldn’t die after the final monitor was destroyed throughout a boss combat.
Addressed a problem the place Korshunov could be lacking from the marker place when Emission Begins whereas approaching the mission location of “Solutions Come at a Worth.”
Fastened over 250 bugs and blockers in the principle missions part.
Aspect Missions and Open World Encounters
Addressed a problem the place gamers may kill onlookers throughout Area battles on Rostok.
Addressed a problem the place enemies may depart the sector through the center of the mission “The Freedom Coliseum” through the mission.
Improved stability for Area Battles on Rostok.
Fastened a problem the place the information within the Enerhetyk Palace of Tradition hub could possibly be used after the purpose of no return through the “Down Under” mission.
Fastened warlocks being unable to finish missions after the sign
Adjusted when Pseudogiant seems after Vadyk Firecracker performs the melody.
Fastened conditions the place A-Life NPCs Seryoga Root, Senya Noose and Haryk Jacket killed.
Fastened NPC blocking the passage in some areas of 100 Rads Bar.
Ward Technician’s repute fastened.
Fastened a problem the place encounters with Monolithians in Agroprom Underground wouldn’t begin after finishing “In Search of Misplaced Glory” by Spark.
Addressed a problem the place the Mytryk Genius weapon remained as a mission merchandise after killing the NPC who gave the mission to search out the weapon.
Addressed a problem the place NPCs from Rookie Village have been lacking after the “Legends of the Zone” mission.
Addressed a problem the place customers may get caught in Lodochka’s laboratory in the event that they shot a Noontide NPC earlier than the door closed.
Disabled the looks of Monolithians in entrance of SIRCAA earlier than activating Want Granter.
Fastened a problem the place the encounter with the begging stalker didn’t begin after the return of the monoliths
Fastened some points within the dialogue with NPCs within the chemical plant.
Addressed a problem the place NPC Kirya would teleport away from the participant after receiving a reward from him within the 100-wheeler bar.
Addressed a problem that would trigger the sport to freeze throughout dialogue within the “A Matter of Honor” mission.
Addressed a problem the place the participant couldn’t discover an encounter with Prof. Zaretskyi after finishing the “All That’s Left” mission.
Addressed a problem the place the NPC Crest was lacking from the “The Sound of Music” mission location after speaking to him through the issuance.
Addressed a problem the place the participant couldn’t proceed the warlock missions after the tip of the “On the Edge” mission.
With over 100 different bugs fastened.
Open World Controls, Exploration, and Zone Expertise
Fastened Blitzball typically getting caught in Opachychi Village whereas shifting.
Fastened artifacts typically not spawning in arc anomalies.
Improved the physics of corpses.
Fastened a bug that induced participant tools to be broken whereas the participant was crouching in Razor.
Fastened a bug that induced corpses to vanish.
Fastened a stretched texture on some timber within the open world.
Fastened a problem with the idle poison cloud anomaly VFX.
Fastened a problem with rats spawning above the cave within the mist anomaly.
Fastened a problem the place characters may get moist in dry rooms after reloading the final save.
Fastened a problem with sudden climate adjustments at 4:30 a.m. and 11:59 p.m.
Fastened a problem the place the “Wandering Lights” anomaly wouldn’t at all times generate its artifact.
Fastened an issue the place the Bulba Bow anomaly typically didn’t spawn.
Fastened an issue the place non-lootable corpses would spawn on the border between the Cordon and Lesser Zone areas.
Fastened a problem the place gamers couldn’t attain the artifact close to the “Deserted Hamlet” within the swamps.
Elevated the gap for battle barks.
Fastened a problem the place NPCs may get caught in a door through the emission within the Zalissya hub.
Fastened a problem the place NPCs may spawn on remoted surfaces (automobiles, crates, and so on.) and get caught.
Improved the visible results of bullet penetration.
Improved fabric simulation for NPC corpses.
Fastened a problem with bloodstains.
Fastened a problem the place far-off areas of the surroundings would seem too shiny at night time.
Fastened a problem the place the zombie wake-up animation would restart each time the participant appeared away.
Fastened a problem the place an emission that began throughout a cutscene typically didn’t finish.
Fastened a problem the place excavators close to the Slag Heap didn’t cease being aggressive in direction of the participant after the combat.
And another enhancements.
Participant Tools and Circumstances Changes
Fastened a problem the place helmets had no PSI and Wheel Safety.
Addressed a problem the place the “SSP-100 Discovery” and “SSP-99 Ecologist” armor had no PSI safety.
Addressed a problem the place gamers couldn’t set up the “Lead Container” improve on the PSZ-5V Guardian of Freedom go well with.
Decreased the quantity of smoke generated when firing a weapon with a silencer.
Fastened a problem with the arm breaking when attaching the journal to the machine gun.
Corrected the visibility of the bullet within the journal when reloading.
Added the sound of splashing water when a bolt hits the floor.
Fastened a problem the place empty casings have been ejected as an alternative of bullets when unloading after altering the kind of ammunition.
Improved animation pauses when reloading weapons and utilizing consumables.
Addressed a problem the place the bolt influence sound was lacking when throwing over lengthy distances.
Minor fixes to the looks of scopes.
Fastened a problem the place gadgets weren’t consumed when used through fast entry hotkeys.
Fastened a problem the place important weapon upgrades have been utilized to put in modules beneath the barrel.
Minor fixes to blocked weapon animations.
Fastened a problem the place the participant may equip the detector similtaneously the first weapon.
The reason for loss of life is now displayed appropriately on the loss of life display screen.
Fastened a problem the place the participant would crash into the wall or one other object whereas close to a stealthy melee loss of life.
Fastened a problem the place VFX particles for Psy Phantoms have been lacking when capturing close to their fashions.
Fastened a problem that would trigger management to be misplaced after enjoying the guitar.
Fastened a problem the place gamers may achieve limitless load capability by equipping unequipped armor.
Fastened a problem the place gamers may achieve limitless Stamina by beginning a dialog whereas in a crouching stance.
And over 50 different points have been addressed.
Participant Steerage, Settings, and Menus
Up to date in-game tutorials to enhance the person expertise for first-time customers.
Fastened a problem the place the participant approached a mission location and new weapons randomly appeared and have been outfitted within the hand.
Addressed a problem the place the participant couldn’t swap the positions of in contrast weapons through the alternate.
Activated upgrades for X7 go well with.
Added the power to cancel the detachment of pre-installed modules within the improve menu.
Added distinctive markers for mutants with electrical collars.
Reworked the system notifications interface for gadgets acquired.
Up to date the descriptions of a number of armor upgrades.
Addressed a problem the place mission markers on NPCs may completely disappear after the NPC grew to become hostile in direction of the participant.
Eliminated the power to commerce with NPCs on the Noontide base.
Some UI components within the PDA’s upgrades menu have been revised.
The design of some icons within the PDA menu has been revised.
Fastened a problem the place the improve tree UI would inconsistently change path after switching between totally different weapons.
Fastened lacking animation for altering ammo kind from the gamepad.
Fastened look of risk indicator after closing the principle menu.
Fastened lacking mouse wheel sound within the PDA.
Possibility for output machine is now not reset after consumer restart.
Fastened drawback the place a black display screen was displayed after loading a selected reminiscence file.
Redundant pop-up window when resetting settings to default values eliminated.
Moved upscaling high quality settings to the Choices menu.
Modified the colour of hiding locations to purple.
Fastened a bug that prevented techs from putting in sure armor upgrades.
Fastened a problem the place the SSP-100 Discovery armor couldn’t be upgraded by any technician.
Fastened a problem the place consumables couldn’t be utilized through fast slots.
Fastened a problem the place the reticle wouldn’t seem after reloading when the R key was pressed once more.
Fastened a problem with scrolling inside a word in PDA.
Fastened a problem the place the person would transfer slowly and be unable to dash after loading a saved file created whereas the person was leaning.
Fastened a problem with the “HDR White Level” possibility.
And virtually 100 different “anomalies” on this part have been fastened.
Achievements
The issue that the achievement “The 4 Winds” couldn’t be obtained has been fastened.
Fastened a problem the place the achievement “Bingo” couldn’t be obtained.
Fastened a problem the place gamers couldn’t unlock achievements within the EGS retailer.
Save video games
Fastened a problem the place gamers couldn’t load present save video games after the title and Steam course of exited unexpectedly.
Fastened a problem with lacking save information after a tough PC/Xbox restart.
Different enhancements
Over 15 localization and voiceover updates.
Over 40 audio changes and quantity tweaks of varied varieties.
Over 20 visible look enhancements to some characters and NPCs.
And over 500 fixes for
Foliage.
Texture flicker.
Errors in navigation networks.
Collisions.
Object positioning and contextual motion bugs.
VFX-related fixes.
Non-destructible objects.
And extra.