With Patch 14.23 being launched on the stay servers, let’s see how LoL will finish with the final replace of the season, Patch 14.24. Right here’s all the things you have to know.
LoL Patch 14.24 – Rounding off the season
LoL Patch 14.23 went stay with just a few tweaks to primarily nerf down a few of the best-performing champions whereas additionally giving a few of the much less common ones extra energy.
Whereas the adjustments haven’t been as substantial, there’s a lot to sit up for for followers within the upcoming season. Riot revealed a number of adjustments for 2025, together with the introduction of seasonal themes and just one ranked reset initially of the season. We’ll look extra into these adjustments later.
In the intervening time, you’ll be able to sit up for getting a primary style of a few of the new mechanics that shall be utilized to the brand new season, together with the brand new Teleport.
As at all times, you could find the detailed numbers beneath given by recreation designer Riot Phroxzon within the Patch 14.24 preview.
Patch 14.24 Launch Date
In response to the official patch schedule, Patch 14.24 shall be launched on Wednesday, December 11. This would be the final replace deliberate for the 12 months earlier than the brand new season begins.
How will the upcoming patch impression the meta?
The patch preview primarily goes over a few of the outperforming picks in solo queue. Champions comparable to Graves, Elise, and Corki have been delivering sturdy numbers so Riot is tuning them down a bit. That stated, a lot of the eyes shall be on the brand new Viktor rework in addition to Ambessa nerfs. The latter is in a powerful spot, in keeping with Riot Video games, so they’re reducing her “top-end energy.”
Within the meantime we look forward to the patch to be launched, take a look at the tier lists for the present patch:
High lane tier checklist
Jungle tier checklist
Mid lane tier checklist
ADC tier checklist
Help tier checklist
LoL Patch 14.24 Tentative Adjustments
Champion adjustments in Patch 14.24
Ambessa
W protect length: 2 seconds ⇒ 1.5 seconds
W protect power: 85 – 350 + 1.75 bAD ⇒ 50 – 320 + 1.5 bAD
E bonus AD ratio: 0.4 – 0.8 ⇒ 0.4 – 0.6
Cassiopeia
Passive transfer pace: 4 – 72 ⇒ 6 – 108, if her crew will get the feats of power
Corki
E injury: 100 – 300 + 2.5 bAD ⇒ 80 – 280 + 2.4 bAD
Dr. Mundo
E bAD: 2 – 3% max HP ⇒ 2 – 2.8% max HP
Elise
Base well being: 650 ⇒ 620
Graves
Q2 bonus AD ratio: 0.4 – 1.6 ⇒ 0.4 – 1.4
LeBlanc
Q injury: 70 – 170 ⇒ 65 – 165
Grasp Yi
Q crit injury: 35% ⇒ 56.25% (AD ratio: 17.5% ⇒ 28.125%)
Poppy
Armor: 38 + 4.7 ⇒ 35 + 5 (38 – 118 ⇒ 35 – 120)
Q flat injury: 40 – 120 + 0.9 bAD ⇒ 30 – 130 + 1.0 bAD
Rell
Base well being: 610 ⇒ 640
Passive resist steal per stack: 2% ⇒ 3%
Passive min resist steal: 1 – 2 ⇒ 1.5 – 3
W base protect: 15 – 115 ⇒ 25 – 125
W protect well being ratio: 12% ⇒ 13%
Riven
E protect: 80 – 180 ⇒ 70 – 170
Rumble
Q whole AP Ratio: 100% ⇒ 110%
W AP ratio: 25% ⇒ 30%
Swain
Armor: 26 + 5.2 ⇒ 25 + 4.7 (26 – 114 ⇒ 25 – 105)
Talon
Base MR: 39 ⇒ 36
Passive monster mod: 120% ⇒ 110%
Twitch
Q assault pace length: 5 seconds ⇒ 6 seconds
Q assault pace: 40 – 60% ⇒ 45 – 65%
Viktor
Passive: 5 stacks for cannon minion & 25 for takedowns ⇒ 10 stacks for cannon/20 for takedowns
Choice radius: 120 ⇒ 160
Q base protect elevated: 27 – 105 (primarily based on stage) ⇒ 40 – 115 (primarily based on stage)
W gradual elevated: 30-45% ⇒ 33-45%
E rename: Demise Ray ⇒ Hextech Ray
E mana value: 70 – 110 ⇒ 60 – 100
R rename: Chaos Storm ⇒ Arcane Storm
R now not disrupts channels on solid
R evolve now will increase measurement by 40% and extends length by 3 seconds per champ broken by storm that dies
Warwick
Base AD: 65 ⇒ 63
Q solid vary: 350 ⇒ 365
W assault pace length: 1 second ⇒ 2.5 seconds
Yuumi
Q mana: 50 – 100 ⇒ 50 – 75
Q minimal injury: 60 – 210 ⇒ 60 – 235
Q most injury: 80 – 355 ⇒ 80 – 380
Merchandise Adjustments – for offseason (seemingly put up patch 14.24)
Aegis of the Legion
Added
Price: 1200 ⇒ 1100
Armor: 30 ⇒ 25
MR: 30 ⇒ 25
Builds into Endless Despair
Bloodletter’s Curse
55 AP
350 HP
10 AH
Surge: Dealing magic injury to champions grant 5% magic penetration for six seconds (stacks 6 instances).
Endless Despair
New recipe is Aegis + Large’s Belt + 800 g = 2800 g
HP: 350 ⇒ 400
Armor: 60 ⇒ 25
Now has 25 MR
Cooldown: 5 seconds ⇒ 4 seconds
Base injury: 30 – 50 ⇒ 8 – 15
Heartsteel
Base injury: 80 ⇒ 70
Well being ratio: 12% bonus merchandise HP ⇒ 6% max HP
Warmog’s Armor
Winged Moonplate changed by Large’s Belt
Transfer pace eliminated, each stat and passive
Regen per second: 5% max HP ⇒ 3% max HP
Bonus HP threshold: 1500 ⇒ 2000
Cooldown: 6 seconds ⇒ 8 seconds
Now grants 12% elevated HP
Elixir
Degree requirement: 9 ⇒ 12
Can now solely buy one copy of an elixir at a time
Elixir of Iron tenacity: 25% ⇒ 20%
Elixir of Wrath AD: 30 flat ⇒ 28-30 (ranges 12-18)
System Adjustments – for offseason (seemingly put up patch 14.24)
Sorcerer’s rune
Nullifying Orb eliminated & changed with Axiom Arcanist
Axiom Arcanist: your final is extra highly effective. Scoring a takedown on an enemy champion reduces your final’s present cooldown by 7% and will increase its energy by 12% (energy refers to break, therapeutic, and shielding)
Domination Runes
Eyeball Assortment, Ghost Poro, Zombie Ward eliminated, 3 new runes added
Sixth Sense – mechanically sense a close-by untracked and unseen ward, monitoring it in your crew. Additionally reveals the ward for 10 seconds at stage 11
Cooldown: 300 seconds (melee)/360 seconds (ranged)
Grisly Mementos
Accumulate 1 memento on champion takedown, as much as 25 stacks
Acquire 4 trinket potential haste for every stack. In recreation modes the place imaginative and prescient trinkets don’t exist, achieve 2 summoner spell haste as an alternative
Deep Ward
Your wards within the enemy jungle are deep.
Deep wards achieve +1 additional well being and (+30 – 45 seconds) elevated length (+30 – 120 seconds for trinket stealth wards)
Teleport
Channel length: 4 seconds ⇒ 3 seconds
Now dashes the goal to the placement after the channel as an alternative of blinking, like hexgates
Max journey time for base TP is 5 seconds, 4 for unleashed
Can goal minions and wards once more
Base cooldown: 360 seconds ⇒ 300 seconds
Unleashed cooldown: 330-240 seconds ⇒ 300-240 seconds
Turret
Fortification injury: 85% ⇒ 50%
Conqueror
DoT stack lock out timer: 5 seconds ⇒ 4 seconds
Upcoming skins
Arcane Fractured Jinx
Arcane Saviour Viktor
Vander Warwick
Arcane Professor Heimerdinger
Arcane Final Stand Ekko
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