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LoL Patch 25.S1.3 – Full Preview is out!

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Right here is all the things it’s essential find out about LoL Patch 25.S1.3, the third replace of the brand new 2025 League of Legends season.

Picture Credit score: Riot Video games

LoL Patch 25.S1.3 – Is Mel too highly effective?

The brand new season has been stay for almost a month and the general suggestions appears to be constructive. Except for the preliminary complaints for the Feats of Energy, which was not too long ago reworked, the gameplay has been more and more skirmish-heavy, as groups are usually contesting goals extra typically. It may be too snowbally at occasions, however there hasn’t been something too game-breaking.

Even Mel, which was launched in an overpowered state, bought tuned down with a micro patch. Her win price fell is near 50% however extra time may be wanted to determine her actual energy.

Champion range appears to be doing high-quality, with decide charges being unfold throughout completely different champions and throughout completely different elos. The latest meta favors creating synergizing group compositions quite than abusing particular champions, which can be an important side for skilled play.

Within the newest patch preview, Riot Phroxzon defined Mel doesn’t want additional changes on this patch as they assume she is in a great spot.

However, they need to nerf the damaging assist gadgets and enhance the assault velocity cap to three.0, which was beforehand set at 2.5.

Bounties are additionally getting adjusted when one participant is exceptionally fed in a shedding group to make comebacks more likely to occur.

Two dragon souls are additionally getting modifications: cloud and chemtech will obtain modifications. You’ll be able to take a look at the deliberate champion modifications under. Numbers will likely be offered as quickly as they’re accessible. In the event you’re into Swiftplay, we’ve got these numbers coated as properly.

Patch 25.S1.3 Launch Date

The official patch schedule for 2025 has been confirmed, and Patch 25.S1.3 will likely be launched on Feb. 5, 2025.

How will the upcoming patch shake the meta?

There are a few modifications which may shift the meta for the excessive elo {and professional} play. Champions like Skarner, Viego, and Wukong, who had been all meta over the previous month, are getting nerfed. Tank Jayce can be shedding its worth so we’d see new picks on the rise within the subsequent few weeks.

The jungle meta will possible open up more room to different skirmish-heavy champions like Xin Zhao, Kindred, Lee Sin, and others. Mid lane mages with burst harm may additionally make a comeback with the large buff to electrocute: 20 bonus harm on each combo rotation will have an effect within the mid lane champion pool, opening up area to assassins.

Except for this, the opposite modifications are considerably minor and shouldn’t actually make a lot of a distinction.

Within the meantime, take a look at the tier lists for the present patch:

Prime lane tier listing
Jungle tier listing
Mid lane tier listing
ADC tier listing
Help tier listing

LoL Patch 25.S1.3

Champion modifications in Patch 25.S1.3

Cassiopeia

Q AP ratio: 70% ⇒ 65%
W AP ratio per sec: 15% ⇒ 10%

Evelynn

E base harm: 55 – 115 + 3% HP ⇒ 60 – 180 + 3% HP
Empowered harm: 75 – 175 + 4% HP ⇒ 80 – 240 + 4% HP

Galio

HP: 632 ⇒ 600

Jax

Mana regen: 7.6 ⇒ 8.2
Well being per degree: 100 ⇒ 103
R 3-hit harm: 70 – 170 ⇒ 75 –  185

Jayce (Tank Jayce)

rQ harm: 60 – 335 (+125% bAD) ⇒ 60 – 310 (+140% bAD)
mQ harm: 60 – 310 (+120% bAD) ⇒60 – 285 (+135% bAD)
mW harm per tick: 40 – 115 ⇒ 35 – 110
mR harm: 25 – 145 (+25% bAD) ⇒ 25 – 130 (+30percentbAD)

Kayn (Blue)

Q base harm: 75 – 155 ⇒ 75 – 175
Rhaast Q harm unchanged

Miss Fortune

Armor: 28 + 4.2 ⇒ 25 + 4.0 (armor by degree: 28 – 99 ⇒ 25 – 93)

Nasus

P lifesteal: 9 – 21% ⇒ 12 – 24%

Quinn

W assault velocity: 28 – 60% ⇒ 28 – 80%

Rakan

W cooldown: 16 – 10 seconds ⇒ 14 – 10 seconds

Rell

Base HP: 640 ⇒ 620
Armor development: 4.3 ⇒ 4.0

Samira

E assault velocity length: 3 seconds ⇒ 5 seconds

Skarner

Armor per degree: 4.8 ⇒ 4.5
E stun length: 1.5 seconds ⇒ 1.1 seconds

Swain

Passive max HP/stack: 12 ⇒ 15
E AP ratio: 60% ⇒ 70%

Teemo

E on hit harm: 14 – 66 ⇒ 9 – 65

Thresh

Armor: 33 ⇒ 35
Q harm: 100 – 300 (+90% AP) ⇒ 100 – 320 (+100% AP)

Viego

AD: 60 ⇒ 57

Wukong

W cooldown: 18 – 14 seconds ⇒ 20 – 16 seconds
E assault velocity: 40 – 60% ⇒ 35 – 55%

Merchandise Modifications

System Modifications

Assault velocity cap

Champion assault velocity cap: 2.5 ⇒ 3.0

Bloodsong

Elevated harm (melee): 10% ⇒ 8%
Period: 6 seconds ⇒ 4 seconds

Chemtech Soul

Beneath 50% HP buff: 11% elevated harm and DR ⇒ 13% elevated harm and DR

Cloud Soul

MS enhance: 20% ⇒ 15%

Darkish Harvest

Base harm: 20 ⇒ 30
Harm per soul: 9 ⇒ 11

Electrocute

Base harm: 50 – 190 ⇒ 70 – 240

Hail of Blades

Melee assault velocity: 110% ⇒ 140%
Cooldown: 12 seconds ⇒ 10 seconds
Ranged assault velocity unchanged

Void Grabus

Construction harm per stack: 8/4 each 1s for 4s ⇒ 6/3 each 1s for 4s
On spawn, stats for six minutes replace instantly as an alternative of 6.04

Zaz’Zak’s Realmespike

Cooldown: 10 seconds ⇒ 11 seconds
Base harm: 10 ⇒ 5

Champion bounties (for shedding group)

Required lead for champion bounty devaluation lowered by 60%
Shedding group bounties totally flip off 50% sooner
When goal bounties spawn, champion bounties are totally suppressed for the shedding group

Swiftplay Modifications

Fiddlesticks

W champion therapeutic: 25 – 55% ⇒ 35 – 65%
E sluggish: 30 – 50% ⇒ 40 – 60%

Nidalee

HP development: 109 ⇒ 117
MR development: 1.45 ⇒ 1.75
Q spear minimal harm: 70 – 150 (+50% AP) ⇒ 70 – 170 (+55% AP)

Ivern

E protect AP ratio: 50% ⇒ 60%
E base harm: 70 – 150 ⇒ 70 – 190

Zoe

E base harm: 70 – 230 ⇒ 85 – 245
Cooldown: 16 – 12 seconds ⇒ 14 – 12 seconds

Yorick 

Summons harm to turret discount: 50% ⇒ 70%

Recreation pacing

Minions improve each 90 seconds ⇒ 60 seconds
Melee/ranged minion AD development now matches traditional SR
Dragon respawn timer: 4:30 ⇒ 5:00
Rift Herald spawn timer: 10:00 ⇒ 11:30
Sudden demise now exists
At 25 minutes, constructions lose 35% of their resists
At half-hour, targetable construction lose 3.3% max HP/sec

Gathering Storm

Stat time threshold: 8 minutes ⇒ 7 minutes (10 on base SR)

Symbiotic Soles

Improve distance: 150,000⇒ 120,000

Tear Merchandise modifications

Tear mana per cost: 4.5 ⇒ 6.5
Manamune mana per cost: 4.5 ⇒ 6.5
Archangel’s Employees mana per cost: 7.5 ⇒ 9.5
Winter’s Method mana per cost :4.5 ⇒ 6.5

Teleport

Improve timer: 10:00 ⇒ 8:00

Voidgrubs

Not grants double stacks per kill
Turret harm per stack doubled
Variety of stacks to summon 1 grub: 4 ⇒ 2

Yun Tal Wildarrows

Crit probability per stack: 0.2% ⇒ 0.5%
Max stacks: 125 ⇒ 50

ARAM modifications

Upcoming skins

Dumpling Darling Amumu
Dumpling Darling Syndra
Dumpling Darling Seraphine



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Tags: 25.S1.3FullLoLPatchPreview
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