Right here is all the things it’s essential find out about LoL Patch 25.S1.3, the third replace of the brand new 2025 League of Legends season.
LoL Patch 25.S1.3 – Is Mel too highly effective?
The brand new season has been stay for almost a month and the general suggestions appears to be constructive. Except for the preliminary complaints for the Feats of Energy, which was not too long ago reworked, the gameplay has been more and more skirmish-heavy, as groups are usually contesting goals extra typically. It may be too snowbally at occasions, however there hasn’t been something too game-breaking.
Even Mel, which was launched in an overpowered state, bought tuned down with a micro patch. Her win price fell is near 50% however extra time may be wanted to determine her actual energy.
Champion range appears to be doing high-quality, with decide charges being unfold throughout completely different champions and throughout completely different elos. The latest meta favors creating synergizing group compositions quite than abusing particular champions, which can be an important side for skilled play.
Within the newest patch preview, Riot Phroxzon defined Mel doesn’t want additional changes on this patch as they assume she is in a great spot.
However, they need to nerf the damaging assist gadgets and enhance the assault velocity cap to three.0, which was beforehand set at 2.5.
Bounties are additionally getting adjusted when one participant is exceptionally fed in a shedding group to make comebacks more likely to occur.
Two dragon souls are additionally getting modifications: cloud and chemtech will obtain modifications. You’ll be able to take a look at the deliberate champion modifications under. Numbers will likely be offered as quickly as they’re accessible. In the event you’re into Swiftplay, we’ve got these numbers coated as properly.
Patch 25.S1.3 Launch Date
The official patch schedule for 2025 has been confirmed, and Patch 25.S1.3 will likely be launched on Feb. 5, 2025.
How will the upcoming patch shake the meta?
There are a few modifications which may shift the meta for the excessive elo {and professional} play. Champions like Skarner, Viego, and Wukong, who had been all meta over the previous month, are getting nerfed. Tank Jayce can be shedding its worth so we’d see new picks on the rise within the subsequent few weeks.
The jungle meta will possible open up more room to different skirmish-heavy champions like Xin Zhao, Kindred, Lee Sin, and others. Mid lane mages with burst harm may additionally make a comeback with the large buff to electrocute: 20 bonus harm on each combo rotation will have an effect within the mid lane champion pool, opening up area to assassins.
Except for this, the opposite modifications are considerably minor and shouldn’t actually make a lot of a distinction.
Within the meantime, take a look at the tier lists for the present patch:
Prime lane tier listing
Jungle tier listing
Mid lane tier listing
ADC tier listing
Help tier listing
LoL Patch 25.S1.3
Champion modifications in Patch 25.S1.3
Cassiopeia
Q AP ratio: 70% ⇒ 65%
W AP ratio per sec: 15% ⇒ 10%
Evelynn
E base harm: 55 – 115 + 3% HP ⇒ 60 – 180 + 3% HP
Empowered harm: 75 – 175 + 4% HP ⇒ 80 – 240 + 4% HP
Galio
HP: 632 ⇒ 600
Jax
Mana regen: 7.6 ⇒ 8.2
Well being per degree: 100 ⇒ 103
R 3-hit harm: 70 – 170 ⇒ 75 – 185
Jayce (Tank Jayce)
rQ harm: 60 – 335 (+125% bAD) ⇒ 60 – 310 (+140% bAD)
mQ harm: 60 – 310 (+120% bAD) ⇒60 – 285 (+135% bAD)
mW harm per tick: 40 – 115 ⇒ 35 – 110
mR harm: 25 – 145 (+25% bAD) ⇒ 25 – 130 (+30percentbAD)
Kayn (Blue)
Q base harm: 75 – 155 ⇒ 75 – 175
Rhaast Q harm unchanged
Miss Fortune
Armor: 28 + 4.2 ⇒ 25 + 4.0 (armor by degree: 28 – 99 ⇒ 25 – 93)
Nasus
P lifesteal: 9 – 21% ⇒ 12 – 24%
Quinn
W assault velocity: 28 – 60% ⇒ 28 – 80%
Rakan
W cooldown: 16 – 10 seconds ⇒ 14 – 10 seconds
Rell
Base HP: 640 ⇒ 620
Armor development: 4.3 ⇒ 4.0
Samira
E assault velocity length: 3 seconds ⇒ 5 seconds
Skarner
Armor per degree: 4.8 ⇒ 4.5
E stun length: 1.5 seconds ⇒ 1.1 seconds
Swain
Passive max HP/stack: 12 ⇒ 15
E AP ratio: 60% ⇒ 70%
Teemo
E on hit harm: 14 – 66 ⇒ 9 – 65
Thresh
Armor: 33 ⇒ 35
Q harm: 100 – 300 (+90% AP) ⇒ 100 – 320 (+100% AP)
Viego
AD: 60 ⇒ 57
Wukong
W cooldown: 18 – 14 seconds ⇒ 20 – 16 seconds
E assault velocity: 40 – 60% ⇒ 35 – 55%
Merchandise Modifications
System Modifications
Assault velocity cap
Champion assault velocity cap: 2.5 ⇒ 3.0
Bloodsong
Elevated harm (melee): 10% ⇒ 8%
Period: 6 seconds ⇒ 4 seconds
Chemtech Soul
Beneath 50% HP buff: 11% elevated harm and DR ⇒ 13% elevated harm and DR
Cloud Soul
MS enhance: 20% ⇒ 15%
Darkish Harvest
Base harm: 20 ⇒ 30
Harm per soul: 9 ⇒ 11
Electrocute
Base harm: 50 – 190 ⇒ 70 – 240
Hail of Blades
Melee assault velocity: 110% ⇒ 140%
Cooldown: 12 seconds ⇒ 10 seconds
Ranged assault velocity unchanged
Void Grabus
Construction harm per stack: 8/4 each 1s for 4s ⇒ 6/3 each 1s for 4s
On spawn, stats for six minutes replace instantly as an alternative of 6.04
Zaz’Zak’s Realmespike
Cooldown: 10 seconds ⇒ 11 seconds
Base harm: 10 ⇒ 5
Champion bounties (for shedding group)
Required lead for champion bounty devaluation lowered by 60%
Shedding group bounties totally flip off 50% sooner
When goal bounties spawn, champion bounties are totally suppressed for the shedding group
Swiftplay Modifications
Fiddlesticks
W champion therapeutic: 25 – 55% ⇒ 35 – 65%
E sluggish: 30 – 50% ⇒ 40 – 60%
Nidalee
HP development: 109 ⇒ 117
MR development: 1.45 ⇒ 1.75
Q spear minimal harm: 70 – 150 (+50% AP) ⇒ 70 – 170 (+55% AP)
Ivern
E protect AP ratio: 50% ⇒ 60%
E base harm: 70 – 150 ⇒ 70 – 190
Zoe
E base harm: 70 – 230 ⇒ 85 – 245
Cooldown: 16 – 12 seconds ⇒ 14 – 12 seconds
Yorick
Summons harm to turret discount: 50% ⇒ 70%
Recreation pacing
Minions improve each 90 seconds ⇒ 60 seconds
Melee/ranged minion AD development now matches traditional SR
Dragon respawn timer: 4:30 ⇒ 5:00
Rift Herald spawn timer: 10:00 ⇒ 11:30
Sudden demise now exists
At 25 minutes, constructions lose 35% of their resists
At half-hour, targetable construction lose 3.3% max HP/sec
Gathering Storm
Stat time threshold: 8 minutes ⇒ 7 minutes (10 on base SR)
Symbiotic Soles
Improve distance: 150,000⇒ 120,000
Tear Merchandise modifications
Tear mana per cost: 4.5 ⇒ 6.5
Manamune mana per cost: 4.5 ⇒ 6.5
Archangel’s Employees mana per cost: 7.5 ⇒ 9.5
Winter’s Method mana per cost :4.5 ⇒ 6.5
Teleport
Improve timer: 10:00 ⇒ 8:00
Voidgrubs
Not grants double stacks per kill
Turret harm per stack doubled
Variety of stacks to summon 1 grub: 4 ⇒ 2
Yun Tal Wildarrows
Crit probability per stack: 0.2% ⇒ 0.5%
Max stacks: 125 ⇒ 50
ARAM modifications
Upcoming skins
Dumpling Darling Amumu
Dumpling Darling Syndra
Dumpling Darling Seraphine