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Nintendo Details Why Donkey Kong Bananza Development Jumped From Switch To Switch 2

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<a href=”https://www.gameinformer.com/product/donkey-kong-bananza”>Donkey Kong Bananza</a>, the subsequent Change 2 unique from Nintendo, launches in simply two days on Thursday, July 17, and forward of its launch, Nintendo has launched a <a href=”https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-19-donkey-kong-bananza-part-1/”>three-part interview sequence</a> with the sport’s leads. That is how we discovered <a href=”https://www.gameinformer.com/2025/07/15/you-can-skip-locations-and-parts-of-the-story-in-donkey-kong-bananza-thanks-to-the-games”>you may skip places and elements of the story within the sport</a>, and why <a href=”https://www.gameinformer.com/2025/07/15/donkey-kong-bananzas-destruction-gameplay-can-be-traced-back-to-a-goomba-with-arms”>Donkey Kong Bananza’s destruction gameplay may be traced again to a Goomba with arms</a>. It is also the place we discovered extra about Nintendo’s transition from growing Donkey Kong Bananza on Change to Change 2.&nbsp;

When requested by the interviewer if Donkey Kong Bananza was deliberate as a Change 2 sport from the soar, producer Kenta Motokura defined that it started life as a Change title, however was moved to Change 2 round 2021 as a result of challenges the crew (which additionally developed Tremendous Mario Odyssey) bumped into. Artwork director Daisuke Watanabe chimed in so as to add, “We first regarded into how we might improve what we’d initially constructed for Change to make the most of Change 2. 

 

“One of the crucial apparent enhancements was that we might place much more objects within the atmosphere than earlier than. Having the ability to place extra objects within the terrain didn’t simply improve the sport’s visible richness. Extra importantly, it elevated the quantity of issues gamers might destroy, which amplified the exhilaration of having the ability to demolish something and all the pieces. That went hand in hand with the sport’s core idea of destruction. It satisfied us that this sport could be much more enjoyable if we developed it for Change 2.” 

One of many sport administrators Wataru Tanaka adopted Watanabe up, explaining that from a programmer’s perspective, the voxel expertise powering the destructible environments in Donkey Kong Bananza makes use of plenty of system reminiscence, resulting in challenges on Change. With the sport being in 3D, Tanaka mentioned dimensions of textures and supplies develop by as much as eight instances, in comparison with 2D pixels. “So doubling all three dimensions [width, height, and depth in voxels compared to width and height in pixels] offers you 2 x 2 x 2, or eight instances the info,” he mentioned. “It might sound easy to simply ‘double one thing,’ however the actuality is that reminiscence utilization, voxel density, and every kind of processes find yourself gobbling up eight instances the sources. It was clear that the reminiscence obtainable on Change would wrestle to deal with that load, and we felt that manifesting the large quantity of terrain that we did on this sport may need been unachievable on that platform.” 

<img loading=”lazy” src=”https://www.gameinformer.com/websites/default/recordsdata/types/body_default/public/2025/06/26/7243c6d3/nintendoswitch2_donkeykongbananza_scrn_05.jpg” alt=”Donkey Kong Bananza” title=”Donkey Kong Bananza” class=”image-style-body-default”>

With the transfer to Change 2, Tanaka mentioned the crew gained not solely extra reminiscence to work with, however nice processing capability, too, giving the crew extra freedom to include gameplay concepts it beforehand deserted as a result of they have been too demanding. He additionally mentioned the Change 2 couldn’t solely deal with the heavy processing necessities, however accomplish that at 60 FPS. “Issues we’d given up on, like explosions flinging massive objects or inflicting them to break down, have been now attainable,” Tanaka added. “Designers might additionally place as many objects as they wished. There have been so many moments once we thought to ourselves, ‘Now we are able to actually do that.’”

Watanabe completed answering this query, explaining, “Not solely did Change 2 allow the sport to run properly, it unlocked the sport’s full potential –  no, it made the sport attainable.” 

Donkey Kong Bananza launches on Change 2 this Thursday, July 17. 

Within the meantime, learn Recreation Informer’s hands-on preview impressions after two hours with the sport, after which try this Donkey Kong Bananza New Gameplay In the present day. After that, try the Donkey Kong Bananza amiibo after which compensate for all the pieces we discovered concerning the sport throughout the Donkey Kong Bananza Direct final month.

Are you selecting up Donkey Kong Bananza this week? Tell us within the feedback under!

Supply: Recreation Informer


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Tags: BananzaDetailsDevelopmentDonkeyJumpedKongNintendoSwitch
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