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Planet Coaster 2 review – buckled potential

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Planet Coaster 2’s versatile creation instruments are as compulsive as ever, however the enjoyable butts up in opposition to an exhausting UI, uninspired administration gameplay, and conspicuous content material gaps that really feel like cynical areas for DLC.

I bloody love a theme park: the sights, the smells, the gleeful screams, the sense of utter transportation. However most of all, I really like the breathless conflict of science and artwork behind these completely encompassing illusions. I’m the sort of theme park nerd who nonetheless will get genuinely giddy once they see know-how and creativity crash collectively like this, and who’s been daydreaming their excellent rides and coasters into existence since a run-in with Disney’s Haunted Mansion on the age of three grew to become a little bit of an obsession. For individuals like me, the unique Planet Coaster was a dream. For all its flaws, it was a brilliantly carried out, fantastically offered suite of inventive instruments able to turning theme park flights of fancy into digital actuality, and its sequel guarantees the identical, however extra.

Planet Coaster 2 evaluation

Like its predecessor, Planet Coaster 2 is a direct head turner; a wonderful fusion of artwork, animation, sound, and music that brings these inventive whims to splendidly convincing life – a world of whirling metallic, blinking lights, and the delighted screams of visitors, to be skilled on excessive or at floor degree. Strip away the presentational pizzazz, in fact, and Planet Coaster 2 stays indebted to Chris Sawyer’s seminal RollerCoaster Tycoon, barely straying from the template established over 1 / 4 of a century in the past. It is a sport constructed across the intricacies of park administration; of hiring workers, setting up rides, and offering key facilities – all to please visitors and make sufficient revenue that the operational loop can proceed indefinitely. However as soon as once more, Planet Coaster 2’s actual strengths lie within the depth, breadth, and suppleness of its design and customisation instruments.

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It is a sequel of light evolution quite than sweeping reinvention, which is not to say its refinements aren’t instantly obvious – Frontier has clearly listened to suggestions from Planet Coaster 1, even when it looks like its most notable enhancements are particularly catered towards the YouTube content material creator contingent who’ve days to spend fashioning their marvels of intricate design. Its new lighting engine, for example, is not simply fairly, it is sensible; enclosed areas are literally darkish, that means correct darkish rides are lastly doable with out clunky workarounds.

Then there’s the optimisation. Not like its notoriously spluttery predecessor, Planet Coaster 2 is way extra able to maintaining with gamers’ inventive whims with out instantly turning right into a slideshow. Observe journey development typically feels much less fiddly; flat rides can now be stripped again and absolutely themed with décor items – invaluable for these wanting a extra cohesive aesthetic movement throughout their parks – whereas seemingly minor additions corresponding to object-scaling and surroundings brushes are main sport changers. Elsewhere, swimming pools and flumes have been launched, satisfying the countless clamour for water parks among the many neighborhood.

Picture credit score: Eurogamer

Planet Coaster 2’s varied play modes are extra clearly outlined now, too. There is a marketing campaign mode, for example, that goes to some entertainingly bizarre locations because it cheerfully turns the basics of park constructing into objective-based challenges. That stated, its tendency to prioritise dad-tier jokes over useful explanations – and the frequency with which any makes an attempt at creativity butt up in opposition to arbitrary limitations – make it a little bit of a drag. There’s additionally a Franchise mode, enabling gamers to work collectively, clan-like, in a globe-spanning grasp to high the leaderboards by satisfying weekly challenges, and there is help for asynchronous co-operative constructing, too. Lastly, for these merely eager to maximise their inventive freedom, there is a extremely customisable sandbox mode, enabling gamers to shift the steadiness between park administration and design as they are saying match.

What Planet Coaster 2 lacks, although, is any significant strategic evolution or sophistication. It jettisons a few of its predecessor’s mechanical breadth too, with the likes of eating places, lodges, and safety all now inexplicably eliminated. The unique Planet Coaster was, in fact, a desperately uneven affair, its highly effective creation instruments massively overshadowing an anaemic administration core, and it is disappointing – if maybe not particularly stunning – to see these weaknesses carry over to the sequel. It would function a guidelines of recent administration choices – from water filtration to energy distribution – however the implementation is uniformly superficial. Even water parks, Planet Coaster 2’s flagship new function, simply type of exists – a pair extra holes to dig, workers to make use of, and rides to construct – with little in the best way of prolonged integration.

Planet Coaster 2 screenshot

Planet Coaster 2 screenshot showing a rollercoaster cart tearing along a track as it whips up from beneath a wooden bridge surrounded by trees.

Planet Coaster 2 screenshot showing park guests roaming a beachside promenade in Career mode.

Picture credit score: Eurogamer

For all its constructing refinements, Planet Coaster 2 feels prefer it marginalises its administration facet even additional, its two halves co-existing, often intertwining, however by no means in notably fascinating or convincing methods. It is a backward step in comparison with Frontier’s great Planet Zoo, which struck a compelling steadiness between park administration and beautification. And it is particularly weak compared to Texel Raptor’s Parkitect, created with a fraction of Frontier’s sources, which regardless of ostensibly being a retro throwback, felt like a real evolution of the basic theme park sim method. Parkitect’s canny logistical layer of products distribution, significant distinctions between ‘backstage’ and ‘entrance of home’, to not point out its impactful climate system, all introduced a real sense of strategic cohesion between its two halves. By comparability, the handful of components that Planet Coaster 2 does borrow from Parkitect – climate and surroundings scoring – really feel dramatically underdeveloped and awkwardly siloed.

Much more so than the unique, Planet Coaster 2 looks like a sport for the builders and tinkerers, the look-what-I-made content material creators, and that is completely tremendous, even when it does really feel like a missed alternative. Frontier’s sequel has the identical unquestionable sort of hypnotic attract as its predecessor relating to constructing and design – arguably much more so, given its multitude of toolkit refinements – hours vanishing in a cheerful haze of meticulous rock placement, or in getting the banking sweep of your brand-new coaster simply so. The difficulty is, for all it will get proper, Planet Coaster 2 usually feels surprisingly retrograde – cumbersome, counterintuitive, or simply plain contradictory – with an infuriating knack of getting in its personal method.

Merely navigating menus is commonly an train in fiddly frustration, with Fronter’s try and design an interface that works for each keyboard and mouse and controllers by no means fairly working for anybody. Menus are unintuitively organised, key data is commonly lacking or obscured via poor or inconsistent presentation, superior settings often stay unexplained… On it goes in an identical slapdash style. Why, for example, does the Workshop not have a filter for flat rides, of all issues? Individually, these really feel like surmountable quirks, however all collectively they’re simply draining.

It does not assist both that suggestions is commonly so poor, even contradictory, that it is exhausting to inform what’s a failure in your half or a failure of the sport. “Employees try to entry a workers constructing which is at full capability”, I’m knowledgeable at one level, shortly adopted by the message, “There isn’t any workers constructing”. Encouragingly, Frontier has already began to handle a few of Planet Coaster 2’s extra egregious points, with extra substantial tweaks coming in December, nevertheless it’s nonetheless exhausting to shake the sense of backward slides elsewhere.

Planet Coaster 2 screenshot showing a guests meandering around a large plaza with a swimming pool and slide at its centre.

Picture credit score: Eurogamer

Certain, the journey choice is genuinely nice, with some great titillating prospers – tilting coaster platforms, backward flumes, oh my! However as straightforward and pleasing as it’s to construct the ‘park’ little bit of your theme park, Planet Coaster 2 appears to flounder on theme. Gone are the visually distinct archetype themes seen within the authentic sport – pirate, sci-fi, spooky, and western. As an alternative, changed by far much less distinct choices: aquatic, mythology, Viking, tropical resort, and cheerily company. It’s a combination that ends in a type of bland sludge of vaguely vacation-themed visuals – half vacation resort, half generic amusement park – that do not precisely sizzle with inventive potential. Moreover, Planet Coaster 2’s constructing blocks go away quite a bit to be desired, pre-built decorations, animatronics, and in-house surroundings blueprints all in decidedly quick provide.

Planet Coaster 2 screenshot showing a power distribution heatmap in Career mode.

Picture credit score: Eurogamer

Planet Coaster 2 accessibility choices

Subtitles. Color blindness heatmap distinction settings. Interface scaling choices. Dialogue isolation. Audio mono mode possibility. Keyboard and controller sensitivity sliders.

After a couple of hours within the authentic Planet Coaster, I’d constructed a surprisingly elaborate Pirates of the Caribbean knock-off, full with sword waving buccaneers, burning ships, and cannon balls splashing within the water; by comparability, essentially the most unique nook of my park in Planet Coaster 2 is a tragic cave with a singing eel. Sure, it is completely doable to improvise one thing extra fantastical utilizing geometric shapes and fiddly little props, however not everybody will need to go so deep into the instruments. After all, Planet Coaster 2’s new in-game Workshop means design-minded gamers can add and share their creations with anybody hoping for a extra informal play expertise – nevertheless it all feels just a little distasteful, as if Frontier’s offloading key foundational work onto the neighborhood. And Planet Coaster 2’s extra conspicuous gaps really feel much more cynical once they’re accompanied by £18 launch day DLC.

At its greatest, Planet Coaster 2 captures a lot of the magic of its predecessor, the place immaculate presentation and highly effective instruments manifest a sport of countless inventive potential. However its undoubted pleasures are haunted by interruptions and frustrations, missed alternatives, and simply far too many conspicuous holes the place it looks like one thing very important ought to be. There’s an opportunity issues will enhance as Planet Coaster evolves, however proper now, for all its core refinements, it usually feels lesser than its predecessor in too some ways.

A replica of Planet Coaster 2 was supplied for evaluation by Frontier Developments.



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