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STALKER 2 Map and Locations Guide

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This information will present you the STALKER 2 map, notable factors of curiosity, and element the place you’ll find bases within the areas of the world.

As soon as you have grasped the fundamentals of STALKER 2, you may need to begin heading out into the world and exploring the Zone. Sadly, it may be tough to search out the place factors of curiosity are situated or the place bases are. Learn on to see the map and the place you’ll find bases!

STALKER 2 Map

This STALKER 2 map exhibits the areas of factors of curiosity, anomalies, and bases (primarily, cities). We’ll replace this as we discover extra of the zone. For the second, we’re solely highlighting bases (cities) and vital factors of curiosity.

Bases (cities) with entry to a non-public field, mattress, and so on. are highlighted in yellow on the above map. Observe that some bases could not have all facilities. Moreover, some bases will change or disappear outright as you progress via the primary story missions; you’ll find out particulars about every base under.

It is vital to notice that the factors of curiosity marked on the map aren’t the one locations the place you’ll find enemies or loot. There are lots of smaller buildings or caves the place you’ll find occasions, loot, and/or enemies. Thorough exploration might be rewarding so long as you are cautious!

How one can Quick Journey in STALKER 2

You possibly can fast-travel in STALKER 2 by heading to the closest main base and talking with a “Information” NPC; these NPCs are marked on the map by a goal image. A Information will cost you some coupons to take you to your vacation spot.

Sadly, Guides can solely take you from one base to a different base. You aren’t in a position to quick journey to or from particular factors of curiosity on the map. Bases are highlighted on our map above with yellow icons.

Notable STALKER 2 Map Places

Listed below are the notable STALKER 2 map areas that we have discovered to date; every area’s location is included in parenthesis, and all the below-listed areas are labeled on our map above.

Bulba (Lesser Zone)

The Bulba anomaly is a floating orb of water that may pull you in and kill you if you happen to get too near it. It’s residence to the Legendary “Bizarre Ball” artifact.

Chemical Plant (Chemical Plant)

The Chemical Plant is the primary base for the Ward faction. You will not be capable of enter it if you’re not within the good graces of the Ward faction.

Clear Sky Base (Swamps)

Clear Sky Base is a location that you will go to throughout the primary story mission Advert Astra per Aspera. This space (and the Swamps area typically) is extremely harmful and you need to keep away from going right here till it is advisable.

Jap Checkpoint (Lesser Zone)

The Jap Checkpoint results in the Wild Island and Cordon areas. It’s blocked at first of the sport and you will not be capable of get via it till you progress the primary story and get entry to different areas of the Zone.

Icarus (Zaton)

Icarus is a small Ward base. You will be unable to enter it with out a Ward Badge or in any other case being allied to the Ward faction.

Northern Checkpoint (Lesser Zone)

The Northern Checkpoint results in the Rubbish area. You will not be capable of go via it till you full the primary story quests within the Lesser Zone.

Pontoon Bridge (Lesser Zone)

The Pontoon Bridge heads west to the Chemical Plant area. You will not be capable of cross it till you full the primary story quests within the first area.

The Poppy Discipline Anomaly (Lesser Zone)

The Poppy Discipline anomaly quickly drains the power of anybody who enters it. You may must enter it as a part of The Poppy Discipline facet mission; in any other case, you do not need to waste your time exploring this space.

Quiet’s Camp (Wild Island)

Quiet’s Camp is south of Shelter, the bottom occupied by the previous Monolith members referred to as Midday. It’s occupied by a person named Quiet, a defecting member of Midday who acts as a dealer.

Sadly, Quiet’s Camp will probably be deserted after the Monolith faction reemerges; ensure that to finish his facet mission A Mild within the Finish of the Tunnel earlier than you full the primary story missions at SIRCAA!

Rookie Village (Cordon)

The Rookie Village is a small base crammed with newer Stalkers. The encompassing space has fairly just a few bandits who’re all too keen to prey on them, so discover the encircling areas fastidiously.

Rostok (Rostok)

Rostok is a well-equipped base within the Rostok area with 2 bars, a number of merchants, and some alternatives for fascinating facet missions. That is additionally the place you may discover the Area.

Shelter (Wild Island)

Shelter is the primary base of Midday, a faction of ex-Monolith members. You will be unable to enter it till you full a particular quest. Shelter doesn’t have anybody keen to promote you gear; you may have to move south to Quiet’s Camp to purchase gadgets. Shelter has a facet quest the place you will get among the best artifact detectors within the sport.

The Shelter base will probably be deserted after you full the primary story missions on the SIRCAA Primary Constructing; be sure to full any facet missions within the space earlier than you proceed along with your targets at SIRCAA.

Shevchenko (Zaton)

Shevchenko is residence to the previous occupants of Sultansk. Whereas it has a dealer, it lacks most of the facilities that you simply’d usually discover in a base.

SIRCAA Exterior Checkpoint (Zaton)

The SIRCAA Exterior Checkpoint leads right into a restricted space that you simply will not be capable of get into till you get to the primary story mission Excessive Simplicity.

SIRCAA Primary Constructing (SIRCAA)

The SIRCAA Primary Constructing is the brand new residence of the Monolith and is the central location from which Dr. Dalin is conducting his experiments on The Zone. There are minimal facilities right here, and you may finally have to flee this facility after the Monolith faction reemerges.

Slag Heap (Rubbish)

Slag Heap is the primary base within the Rubbish area. It’s surrounded by massive, irradiated areas that may shortly kill you if you happen to’re not cautious. You need to at all times concentrate when making an attempt to take a shortcut via the grass or woods right here.

STC Malachite (Malachite)

STC Malachite is the primary base of the Malachite faction. You may must get your arms on a Malachite Go to be able to get into this location.

Sultansk (Zaton)

Sultansk is the primary base within the Zaton area. It’s at the moment managed by a person referred to as the Sultan who sells lackluster safety providers to the Stalkers within the area.

Symbiont (Purple Forest)

Symbiont is a particular location within the Purple Forest that seems to be a confluence of a number of anomalies. Consequently, you may probably get a variety of artifacts.

You possibly can probably shift via completely different artifact choices by saving your sport from roughly 100 meters away from the middle, loading your sport, and approaching this space along with your scanner out.

Wandering Lights (Zaton)

The Wandering Lights is an anomaly that exudes a robust Psi affect; anticipate fixed hallucinations if you happen to go into this space with out enough Psi resistance.

Water Tower (Lesser Zone)

The Water Tower is a location that you will go to throughout a facet quest at first of the sport. Yow will discover a novel AKM-74S right here with a completely affixed 4X scope.

Zalissya (Lesser Zone)

Zalissya is the primary base you may encounter in STALKER 2. That is the place you may head after you have accomplished the tutorial and survived shifting via the Lesser Zone at first of the sport.

Yow will discover all the crucial base facilities at Zalissya. That mentioned, the merchants do not inventory a lot in the way in which of rarer ammo or weapons — you may should journey to different bases to get higher gear.

Zalissya will probably be destroyed after Monolith is reawakened throughout your time on the SIRCAA Primary Constructing. When you have any incomplete facet missions there (such because the Poppy Discipline mission), you need to return to Zalissya to finish them earlier than it is too late.

That is the top of our STALKER 2 Map and Places Information. Make certain to take a look at our different guides under!

Extra STALKER 2: Coronary heart of Chornobyl Guides

Normal Guides

Selection Guides

Mission Guides

How-Tos



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