The builders had already introduced that there could be a primary patch for the shooter this week. Now the replace is out there.
The discharge model of Stalker 2 not solely has mutants and anomalies in retailer, but in addition an abundance of bugs and technical issues. Quest bugs and different critical issues happen extra ceaselessly within the later phases of the sport, and may even block your progress. A primary patch now fixes lots of of small and enormous bugs.
To date, patch 1.0.1 is simply out there on Steam, the place it covers about 14 gigabytes, nevertheless it ought to solely take a number of hours earlier than it’s launched on Xbox and within the Sport Cross.
What’s in patch 1.0.1?
Along with the bug fixes, there are additionally preliminary stability changes that make incomes cash and combating mutants simpler. We’ll summarize a very powerful modifications for you.
Bug fixes:
Over 100 causes of crashes have been mounted.
Quite a few quest bugs have been mounted that typically blocked the completion of the mission.
A difficulty has been resolved the place NPCs don’t attain their mission objective, which blocks the search progress.
Lifeless NPCs now not fly away or stay in a T-pose.
Assassins now not steal quest gadgets from you.
Enemies now not shoot at you if you find yourself behind cowl.
The physics simulation of movable objects has been repaired.
Mounted a bug that allowed gadgets to be offered at a considerably increased value than supposed.
Lacking quest markers have been restored.
Flickering textures have been mounted.
Adjustments:
Weapons and armor restore now price much less.
You now obtain extra money for artifacts.
You now obtain extra money for finishing quests.
Armor will degrade extra slowly.
Hercules now not reduces your motion velocity.
Quest gadgets weigh much less.
Varied monsters have had their resilience lowered.
All different modifications may be discovered on web page 2 of the article. Patch 1.0.1 is simply the primary of many patches and updates.
Because the builders introduced of their launch message, bug fixes will initially have precedence, earlier than later updates may also combine main enhancements and even add new content material to the shooter. The subsequent step, nonetheless, is to repair bugs within the AI system A-Life.
Patch Notes
AI bug fixes:
Bug mounted: Teams of NPCs bought caught close to the shelter throughout lively emissions and died.
Bug mounted: Burer might drop mission gadgets out of the participant’s palms.
Added lacking sound results for Burer’s Telekinesis capability.
Mounted points the place NPCs would often get caught and never attain the mission location. This might end in being unable to work together with the NPC or progress to the subsequent mission step as a result of mission NPC’s idle conduct.
Mounted efficiency points/potential crashes resulting from low reminiscence in hubs and places with many NPCs throughout lengthy play classes.
Mounted concern the place NPCs went into A-pose or began flying after dying.
Mounted the issue the place NPCs couldn’t observe whether or not a goal was protected against photographs in cowl, which induced them to shoot in cowl.
And others, greater than 20 totally different AI points.
Optimization fixes:
Mounted a difficulty the place invisible NPCs/mutants would seem within the subject of view whereas the participant was aiming.
Mounted hearth visible results not showing at sure digicam angles.
We additionally mounted about 100 totally different crashes, together with potential reminiscence leaks and EXCEPTION_ACCESS_VIOLATION points.
Audio and sound bug fixes:
Mounted a difficulty the place battle music would proceed to play after fight ended.
And seven different minor audio and sound bugs.
Stability changes:
Weapon and armor restore prices have been lowered.
The price of artifacts has been considerably elevated (extra earnings from gross sales).
The money reward for many missions has been elevated from 2 to three.
Armor and weapon buffs for novices.
Harm from mutants is reasonably lowered on the newbie issue stage (additional modifications to the well being standing of the mutants within the “Fight Stability” part).
Harm to the participant’s weapon is lowered by 23 % on the newbie issue stage.
Armor sturdiness elevated by 12.5 %.
Silencer attachment for PTM added to a selected stash within the Lesser zone.
Sale costs for exoskeletons corrected, they’re now costlier to promote.
Corrected the promoting value for improved weapons.
Rebalanced Hercules consumables: eliminated the participant velocity debuff; elevated impact parameters (gamers can now carry extra weight after consumption).
Some extra minor bug fixes.
Fight stability:
The load of some mission gadgets has been lowered (together with the load of scanners).
The harm of Bloodsucker has been barely rebalanced.
The rank of Bloodsucker’s assault safety has been lowered (extra weapon harm).
Diminished Bloodsucker’s out-of-combat HP regeneration.
Reasonably lowered the HP of the Controller.
Reasonably lowered the HP of the Burer.
Reasonably lowered the HP of the Boar.
Flesh HP lowered reasonably.
Boar headshot harm modified to 100% of physique harm.
Wild Boar harm taken from limb photographs elevated.
Harm to meat when capturing limbs has been elevated.
Melee vary of weapons has been considerably elevated.
Melee vary of knives has been barely elevated.
Gamepad Enter:
Elevated Gamepad Lifeless Zones
Characters:
Mounted NPC mannequin eyes and enamel.
Some minor fixes to NPC fashions and animations.
Cutscenes:
Lacking footage of TV shows added to the final cutscene.
Mounted deer animation concern in opening sequence.
And 20 different assorted bugs in cutscenes.
Sport Settings and Menus:
Mounted unreadable textual content on the backside of the shader compilation display screen.
Mounted a difficulty the place the “Nvidia Reflex Low Latency” possibility was not saved when the sport was restarted.
And 10 different minor points.
Interactive objects:
Physics points with destructible and movable objects, together with these floating in mid-air, have been mounted.
Interplay immediate with glass doorways within the SIRCAA courtyard that blocked a passage has been mounted.
Mounted lacking inside doorways within the X-11 lab elevator.
And different minor bugs.
Essential and facet missions:
Quite a few mission blockers and bugs that occurred underneath sure circumstances have been mounted. A very powerful fixes embody:
Mounted lack of ability to work together with lifeless information canine within the Nightingale’s Hunt mission.
Mounted unobtainable goals within the Search, and You Shall Discover mission.
Mounted a number of points within the “There and Again Once more” mission, together with one the place the artifact couldn’t be discovered.
Mounted the dialogue loop with Zotov through the “A Needle in a Haystack” mission.
Progress blockers within the “Solutions Come at a Value” mission have been mounted, together with points with bandits after an emission and the lacking merchandise “Heavy Key”.
The mission markers for NPC places within the “Sizzling on the Path” mission have been corrected.
Points associated to doorways within the missions “In Search of a Chief” and “The Aspect Job” have been mounted.
Mounted a difficulty the place the cutscene within the mission “Simply Like Previous Instances” didn’t begin.
Mounted a difficulty the place Lodochka was lacking from Quiet’s camp within the “Simply Just like the Good Previous Days” mission.
Mounted a difficulty the place Lodochka would act aggressively after the emitter was dropped at him in “Simply Just like the Good Previous Days”.
It’s now doable to show off the ability within the flooded space through the “To the Final Drop of Blood” mission.
Mounted a number of points within the mission “On the Edge”, together with idle NPCs, caught doorways, and the progress of the monolith assault.
Mounted progress blockers within the mission “A Minor Incident”, together with points with Bayun’s collar and locked doorways.
Efficiency dips and complicated goals within the “In Search of Yesterdays Glory” mission have been mounted.
Points within the “Visions of Reality” mission have been mounted, together with caught NPCs and blocked progress after dialog.
Mounted caught cutscenes and blocked progress within the missions “Harmful Guests”, “Grey’s Final Hunt” and “The Everlasting Shining”.
Corrected the spawn conduct of NPCs and enemies within the missions “The Boundary” and “Escape from the Cage”.
Missions like “Down Beneath”, “Budmo!” and “A Huge Rating” have been optimized to repair caught NPCs, misaligned markers and lacking dialogue choices.
And about 120 different points in the principle line, facet missions and encounters.
Open World Expertise:
Stretched or lacking limbs on humanoid corpses have been corrected.
Lacking fast journey paths have been corrected, together with the trail to the concrete manufacturing unit for Toadstool.
Mounted points with audio system, quick journey, and NPC interactions in varied places, such because the Scientists’ Bunker and the Chemical Plant.
Adjusted the conduct of hostile NPCs throughout area missions, together with the ways of the bandits and the elevated ammo for the tyrant struggle.
Corrected the progress of the missions “Black Sheep” and “The Key to Freedom”.
And about 50 different points had been mounted.
Participant administration, tools and weapons:
Mounted a bug that allowed gadgets to be offered to the seller for extra money than they had been truly price.
Mounted enter blocking points with the PDA, stock and attachments when interacting with artifacts.
Corrected the conduct of the flashlight after saving/loading.
Mounted points with shell sort choice, overlapping compass markers, and lacking mission markers.
Mounted inconsistencies with weapon and armor improve results, together with pricing and improve undos.
Improved HUD conduct and elevated the length of the purpose of no return cues through the Down Beneath mission.
Mounted a bug that allowed gamers to promote mission gadgets through gamepad.
And about 50 different minor “anomalies”.
Voice appearing and facial animations:
Lacking facial animations for Sava within the “Sizzling on the Path” mission and Mugwort within the “The Everlasting Glow” mission have been restored.
Lacking voice traces through the “Nobody needs to be dissatisfied” mission have been corrected.
Corrected the results of radio messages in order that the voices of NPCs accurately mirror the gap throughout communication.
And some different issues had been mounted.
World:
Mounted flickering textures in varied places, together with the Sphere, Army Base, and Chemical Plant.
Mounted motion points, together with getting caught in sure places throughout missions similar to “As soon as Extra Unto the Breach” and “A Robust Awakening.”
Mounted artifact spawn factors in some areas.
Corrected NPC conduct throughout encounters.
Adjusted voice quantity throughout stormy climate to enhance audio stability.
And about 50 different bugs.