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Steam’s new censorship policy affects dozens of games, and now the mastermind behind it all has revealed himself.

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A number of days in the past, Valve eliminated quite a few grownup video games from Steam after bank card firms put stress on the corporate. In keeping with its personal statements, an Australian anti-pornography group is behind this transfer.

A number of days in the past, we reported that Valve had eliminated a complete vary of video games with questionable content material from the Steam gross sales catalog and tightened its pointers for distribution within the retailer.

It now states that video games that violate the requirements and guidelines of cost service suppliers will now not be provided within the retailer. This primarily impacts video games within the Grownup Video games class. In keeping with preliminary media studies, the transfer was prompted by stress from main banks and bank card firms equivalent to Visa, which are not looking for their cost platforms for use for probably unlawful or problematic content material.

An Australian anti-pornography group is now claiming credit score for this success. The group, Collective Shout, primarily attributes the stress exerted on Valve to a public letter they wrote and their client marketing campaign directed at cost service suppliers.

This was first reported by the American On-line journal Vice.com studies, though the report of their gaming part Waypoint was later deleted. This occurred, in keeping with the writer on social media, on the insistence of the writer in view of the controversial subject. Creator Ana Valens and two colleagues subsequently resigned from Waypoint.

Who or what’s Collective Shout?

Collective Shout was co-founded in 2010 by self-proclaimed pro-life feminist Melinda Tankard Reist. The group describes itself as a grassroots protest motion towards the objectification of girls and the sexualization of ladies within the media, promoting, and popular culture.

Up to now, the group has unsuccessfully tried to forestall Snoop Dogg and Eminem from performing in Australia and to ban the sale of Detroit: Turn out to be Human there. Nonetheless, their marketing campaign to ban GTA 5 from main retail chains in Australia was profitable.

Additionally they launched the Change.org petition that in the end led to the 18+ sport No Mercy being withdrawn by its builders in April after a number of international locations had already banned it.

Again in June, the group in an replace to the petition demanded that cost service suppliers equivalent to PayPal, Mastercard, and Visa terminate their enterprise relationships with Steam because of tons of of rape, incest, and baby abuse video games. On July 11, a corresponding public letter from the group to the cost firms.

It’s at present unclear whether or not this marketing campaign actually had any affect on Valve’s resolution. Nonetheless, it seems that Valve started deleting numerous grownup video games simply 4 days later.

On July 18, Collective Shout additionally spoke out: Since we launched our marketing campaign, they’ve added a brand new rule to their pointers and eliminated tons of of those video games, the group wrote on Twitter. Co-founder Tankard Reist additionally wrote very polemically:

All these porn sick mind rotted pedo gamer fetishists so determined to get their fingers on rape-my-little-sister incest video games they’re now exchanging clues on learn how to discover them in order that they don’t all die in a single day

— Melinda TankardReist (@MelTankardReist) July 18, 2025

It’s tough to evaluate the extent to which Collective Shout and its agenda in the end affect the stress exerted by cost service suppliers.

Nonetheless, former Vice journalist Ana Valens advised PCGamer that there’s a confirmed hyperlink between the group and the deletions on Steam: I’ve fastidiously reviewed the content material of each article. […] I hope that extra authors will examine the clear and apparent indicators of censorship by cost processors which have occurred on Steam and different websites.

Collective Shout, then again, is more likely to really feel inspired by its public success to regulate extra content material on Steam. The video games faraway from Steam on this first wave all had questionable content material, however Collective Shout has proven up to now that its understanding of pornography and anti-feminist content material is way broader.



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Tags: affectscensorshipdozensGamesmastermindpolicyREVEALEDSteams
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