An nameless reader quotes a report from 404 Media: One thing very unusual is going on inside Tremendous Nintendo (SNES) consoles as they age: a part you’ve got in all probability by no means heard of is operating ever so barely quicker as we get additional and additional away from the time the consoles first hit the market within the early ’90s. The invention began a light panic within the speedrunning group in late February since one theoretical consequence of a faster-running console is that it may impression how briskly video games are operating and due to this fact how lengthy they take to finish. This might doubtlessly wreak havoc on many years of speedrunning leaderboards and make monitoring the quickest instances within the speedrunning scene rather more troublesome, however that consequence now appears most unlikely. Nonetheless, the obscure discovery does spotlight the truth that previous consoles’ efficiency isn’t frozen on the time of their launch date, and that they’re made from delicate elements that may age and degrade, and even ‘improve’, over time. The concept SNESs are operating quicker in a method that would impression speedrunning began with a Bluesky publish from Alan Cecil, identified on-line as dwangoAC and the administrator of TASBot (brief for tool-assisted speedrun robotic), a robotic that is programmed to play video games quicker and higher than a human ever may.
[…] So what is going on on right here? The SNES has an audio processing unit (APU) referred to as the SPC700, a coprocessor made by Sony for Nintendo. Documentation given to recreation builders on the time the SNES was launched says that the SPC700 ought to have a digital sign processing (DSP) price of 32,000hz, which is ready by a ceramic resonator that runs 24.576Mhz on that coprocessor. We’re getting fairly technical right here as you may see, however principally the composition of this ceramic part and the way it resonates when linked to an digital circuit generates the frequency for the audio processing unit, or how a lot knowledge it processes in a second. It is properly documented that a lot of these ceramic resonators are delicate and may run at increased frequencies when topic to warmth and different exterior situations. For instance, the chart [here], taken from an utility handbook for Murata ceramic resonators, exhibits adjustments within the resonators’ oscillation beneath completely different bodily situations.
As Cecil advised me, as early as 2007 folks making SNES emulators seen that, regardless of documentation by Nintendo that the SPC700 ought to run at 32,000Hz, some SNESs ran quicker. Emulators typically now emulate on the barely increased frequency of 32,040Hz with the intention to emulate video games extra faithfully. Digging via discussion board posts within the SNES homebrew and emulation communities, Cecil began to place a sample collectively: the SPC700 ran quicker at any time when it was measured additional away from the SNES’s launch. Knowledge Cecil collected since his Bluesky publish, which now contains greater than 140 responses, additionally exhibits that the SPC700 is operating quicker. There may be nonetheless a variety of variation, in idea relying on how a lot an SNES was used, however general the development is evident: SNESs are operating quicker as they age, and the quickest SPC700 ran at 32,182Hz. Extra analysis shared by one other consumer within the TASBot Discord has much more detailed technical evaluation which seems to assist these findings. “We do not but understand how a lot of an impression it’ll have on a protracted speedrun,” Cecil advised 404 Media. “We solely realize it has not less than some impression on how rapidly knowledge may be transferred between the CPU and the APU.”
Cecil stated minor variations in SNES {hardware} could not have an effect on human speedrunners however may impression TASBot’s frame-precise runs, the place inputs have to be exact all the way down to the body, or “deterministic.”