XSEED has revealed that it will likely be publishing The Hundred Line: Final Protection Academy on Nintendo Swap, and that the sport shall be launching worldwide on twenty fourth April 2025.
The upcoming tactical RPG is from Too Kyo Video games, the event studio shaped by the Danganronpa and Zero Escape creators Kazutaka Kodaka and Kotaro Uchikoshi. And whereas it options different acquainted names to Danganronpa followers — sequence artist Rui Komatsuzaki and composer Masafumi Takada return after reuniting with Kodaka on Grasp Detective Archives: Rain Code — there are a couple of new wrinkles that make this gorgeous completely different from the pair’s earlier video games.
In The Hundred Line: Final Protection Academy, teenager Takumi Sumino lives a wonderfully regular life in Tokyo till a monster assault causes Takumi to come across SIREI, a wierd creature that guarantees to grant him the ability to guard every thing. He simply must stab himself. Yep, appears like a Kodaka and Uchikoshi sport.
Takumi then finds himself on the Final Protection Academy, the place — together with 14 different college students — should hold the weird faculty protected for 100 days. These enrolled college students have the flexibility to rework their blood into Hemoanima, which supplies them supernatural powers.
The Hundred Line blends tactical RPG fight with visible novel segments — you may get to spend time with the opposite college students, deepen bonds, and even give them presents. So there are shades of Danganronpa right here, nonetheless. However that tactical gameplay units it aside from the standard murder-mystery construction.
Too Kyo Video games has co-developed the sport with Media.Imaginative and prescient, the studio most well-known for creating the Wild Arms sequence of turn-based RPGs. In newer years, Media.Imaginative and prescient has labored on the Digimon Story: Cyber Sleuth video games and Valkyria Chronicles 4.
This new mission was first revealed in a Nintendo Direct again in June, and just some weeks later, Kodaka revealed candidly on X (previously Twitter) that early on in improvement, a failed publishing deal and an expanded scope meant the studio needed to take out a mortgage, which plunged it into debt.
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