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The Game Informer Issue That Never Was – Metaphor: ReFantazio

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Don’t be alarmed – Sport Informer is right here now and we’re laborious at work at getting the journal again up and operating (join an account to be alerted to after we shall be promoting subscriptions once more!). However again in August, we had been unexpectedly shut down and on the time, we had made important progress on the subsequent difficulty, a problem that will finally by no means see the sunshine of day.

I made reference to the truth that we had been about 70% performed with the subsequent difficulty when the publication was closed, and lots of mistakenly assumed I used to be referring to our Casting of Frank Stone difficulty, which was not the case. That difficulty was accomplished and went out to subscribers.

Sport Informer has been closed down by GameStop and your entire, extremely gifted workers (together with myself) have all been laid off. A irritating flip of occasions (particularly contemplating we had been about 70% performed with the subsequent difficulty and it was going to have a GREAT cowl).

— Kyle Hilliard (@kylehilliard.bsky.social) August 2, 2024 at 1:14 PM

The difficulty that we by no means obtained an opportunity to deliver to the end line was going to function Metaphor: ReFantazio on the quilt. We had been ecstatic to function an Atlus recreation on the quilt. Just a few months prior we had been talking with Atlus about probably that includes Persona 3: Reload as the quilt story. Timing did not fairly work out for that, however Metaphor would lastly give us an opportunity to function Shigenori Soejima’s wonderful character artwork on the quilt.

The Unused Metaphor: ReFantazio Cowl Artwork

 

We locked within the cowl story and Brian Shea traveled to Japan to see the sport and interview the workforce. Once we discovered Sport Informer was shutting down, Brian had already absolutely written the expansive cowl story. It was within the technique of being edited and laid out. The difficulty by no means got here to be, however Brian was in a position to share a few of that deliberate content material by way of his personal channels. Now, nevertheless, you’ll be able to learn the entire story right here on GameInformer.com (you too can learn it right here on Brian’s private Medium account).

Brian additionally created a pair of movies in regards to the journey, one with Soejima sketching characters from the sport (seen under), and one other about exploring Tokyo with Soejima and recreation director Katsura Hashino.

The quilt story was the principle attraction, however we had a number of different options that had been effectively on their method, too. A few of the freelance items we had been engaged on had been capable of finding new properties. Mike Futter, former information editor for Sport Informer, was poised to make his return to the publication with a big piece in regards to the troubled state of the sport business. That piece was later printed on gamesindusty.biz, and you may learn it right here.

Freelancer Elijah Beam had been talking with the builders behind Gearbox’s Alien: Colonial Marines for a big retrospective. That piece discovered a house with Unwinnable. You possibly can learn an excerpt for it right here and discover the complete piece in difficulty #179 of the publication.

Former part-timer, now full-time affiliate editor Charles Harte, had made important progress on a chunk about Baldur’s Gate 3. Charles had spoken at size with developer Larian Studios in regards to the state of the sport a 12 months later. Fortunately, that piece ultimately landed at IGN. You possibly can learn the piece right here, or watch a video model embedded under.

Alongside the quilt story, Brian had additionally been talking with Sega for a function on the then-upcoming Sonic X Shadow Generations. Just like the quilt story, yow will discover that piece proper right here.

Different sections of the journal had been in progress. We doubtless would have had critiques for Star Wars: Outlaws and Kunitsu-Gami: Path of the Goddess in that difficulty, and I had spoken with Mike Laidlaw in regards to the then-not-yet-released Everlasting Strands for a bigger hands-on preview of the sport.

The situations might have been distinctive, however this isn’t truly the primary time Sport Informer “misplaced” a nearly-completed cowl story. Again in 2006, a recreation known as The Lord of the Rings: The White Council was deliberate for reveal on the quilt of the journal. The complete cowl story was written and within the technique of being layed out. Because the story goes, the truth is, the workforce was on the brink of depart for the weekend when former editor-in-chief Andy McNamara acquired a Friday afternoon name that there was no indication what the way forward for the sport can be which meant the quilt story was off.

We might have had video games on the quilt that had been ultimately cancelled (e.g. Concern & Respect, Rainbow Six: Patriots, and Tiberium), however we didn’t know these video games had been going to be cancelled after we printed these points. You possibly can learn extra about The Lord of the Rings: The White Council in difficulty #294 of the journal, the Center-earth: Shadow of Battle difficulty, which you’ve got free entry to so long as you’ve got an account with gameinformer.com. Please enroll in case you haven’t already!



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Tags: GameInformerissueMetaphorReFantazio
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