Thysiastery lets get together members train one another abilities as they discover dungeons, letting you concentrate on helpful (or catastrophic) methods.
DIRGA’s Thysiastery is a trendy refinement of well-trodden paths, streamlining the basic party-based dungeon crawler right into a modern, gorgeous expertise that not solely reinforces the fundamentals however manages to tweaks a few core tenets of the style to maintain issues contemporary.
From what I’ve seen of the sport to date, it’s completely gorgeous. It oozes fashion with its restricted, low-rez visuals and colour-capped palette (which might be modified between 12 very cool choices within the settings). Add to this that the potential party-members strafe between a few moody art-styles whereas the dungeon’s denizens are (perhaps-expectedly) weird.
Defeating these denizens, although; that’s the place all of it will get fairly attention-grabbing. Fight itself is kind of easy, with a turn-order system weighted by character stats. You’ve obtained your commonplace well being juice and skill juice, so nothing too out of the atypical.
Nonetheless, Thysiastery‘s killer function is the way you cross abilities and roles round your get together. Put merely, you may get any workforce member to show certainly one of their strikes to a different character. It takes some time for them to show it, however past the time required for them to coach one other there’s no restrictions. This man isn’t too weak, or not magical sufficient — they’ll be taught it.
Which means if you wish to, you possibly can train everyone fireplace spells (or do as I did and train each member of your get together therapeutic spells). This would possibly sound just a little bit overpowered, however the resistant/weak point system that enemies have towards completely different component sorts is so highly effective that you could successfully optimise your self right into a nook for those who push too exhausting in a single path. If the enemies in that ground aren’t solely proof against lightning magic, however really heal from it, then spreading Jolt round your complete get together goes to make that ground really feel extremely unfair.
This type of factor makes an unbelievable quantity of sense and it’s finished in such a clear, matter of truth method that it makes me marvel why wasn’t this finished earlier than? The reply is that it in all probability has been finished, however possibly it hasn’t been finished on this precise method. As an example, you begin with an extremely restricted workforce. Nonetheless you possibly can uncover new characters chained up or enslaved all through the dungeon, add them to your workforce, and so they deliver the random assortment of abilities they’ve realized into the combo. Which means for those who do lose a celebration member then they’ll have handed on their essential abilities earlier than dying, and it’s not fairly as deadly a blow as it’s in conventional dungeon crawlers.
It additionally implies that you’ll have the ability to end Thysiastery‘s dungeon with a gaggle of various characters than you began with, however with a few of them having abilities that have been handed on via consecutive characters. That, for me, is unbelievably cool. I’ve all the time cherished video games the place talents might be taught and transferred (Vandal Hearts II‘s weapon abilities being transferrable is certainly one of my favorite design decisions ever), and this sport brings that meta-strategic layer in as a core design alternative.
Thysiastery is presently in growth, however within the meantime, you possibly can add it to your Steam Wishlist.