The primary spherical of buffs has arrived in Helldivers 2 and gamers are already scrambling to check out the weapons and get a really feel for the updates that Arrowhead Video games has supplied. Since this patch has been in depth, we’ve compiled every weapons efficiency right into a tier checklist to clarify how good they’re in battle.
S-Tier
Recoilless Rifle / SPEAR / Quasar Cannon / Expendable Anti-Tank
These assist weapons are by far the perfect on this class. Whether or not you’re enjoying in opposition to the Automatons or Terminids, their improve in injury makes them probably the most dependable and constant anti-tank weapons within the recreation. It doesn’t matter what, these weapons may even take down beforehand robust targets like Chargers, Bile Titans, Hulks, Dropship and Tanks (when shot on the flank or rear) in a single shot.
Arc Thrower / Arc Blitzer
The Arc Thrower and by extension, the Arc Blitzer now have far more utility past simply group clearing. Arrowhead has now up to date arc weapons to deal a stun impact that compounds each time the identical goal is hit a number of occasions. Not solely that, the Arc Thrower itself acquired a buff that drastically elevated its vary and the variety of targets which are hit per shot. This makes the weapon so versatile that gamers ought to have a minimum of one member utilizing this to filter the trash enemies to assist the anti-tank gamers.
Flame weapons
Fireplace weapons have been closely nerfed in the course of the Escalation of Freedom patch, which began the controversy surrounding Arrowhead’s tendency to nerf weapons greater than buff them. Nonetheless, not solely have they reverted the change to its projectile physics, however it even acquired a injury buff and the flexibility to wreck heavier targets as effectively. The Flamethrower particularly can reliably take down many Terminid targets and might surprisingly kill a couple of Automaton ones too.
Railgun
The Railgun was one of many first weapons to be nerfed within the recreation attributable to its overperformance, however now it’s acquired a big buff. The railgun now has a bump to its sturdy injury and an overcharge injury buff. Not solely that, however it’s now change into a strong weapon to usher in any scenario, particularly when coping with medium armored targets.
Crossbow / Eruptor
These weapons are nice for clearing out weaker and even some medium enemies because of the additional space of impact injury that they deal. Whereas the Crossbow will get a flat injury buff, the Eruptor’s shrapnel impact has returned in its former glory, dealing some absurdly excessive injury and even getting the added performance of destroying bot Fabricators.
Breaker
It was as soon as thought of the meta weapon in Helldivers 2, and now, it’s returns to its former glory once more for this patch. Its 16 spherical ammo capability has made a return, however with a slight twist. Now it comes geared up with a better stagger pressure worth, making it the de facto anti-bug main weapon.
Laser Cannon
The Laser Cannon was already a strong weapon earlier than the buffs, however its new potential to wreck heavy targets is a game-changer. It was beforehand designed to be the laser equal of the Machine Gun assist weapon, however this buff makes it probably the most versatile device within the recreation that may injury nearly all the things and something. Whether or not preventing within the Terminid or Automaton entrance, the Laser Cannon is a viable assist weapon even in Tremendous Helldive issue.
Thermite Grenade
The Thermite Grenade is by far the best damaging grenade in Helldivers 2, because of the staggering 1000 injury buff it acquired. This makes it crucial grenade to usher in Tremendous Helldive as gamers with no devoted anti-tank weapon can throw these at enemy Elites and deal heavy injury.
A-Tier
Autocannon
The Autocannon has acquired a slight buff that enables it to wreck Elite targets just like the Bile Titan and Hulk. Whereas the buff is helpful, the Autocannon nonetheless stays as a reasonably strong weapon that doesn’t actually excel at some points however does effectively sufficient for gamers who can land their pictures constantly on sure targets. It’s beloved for its jack-of-all-trades injury profile that has the additional performance of destroying sure buildings.
Dagger
Virtually nobody picked up this weapon when it first got here out, attributable to its frequent overheating points and low injury output, particularly when different sidearms just like the Grenade Pistol and the Redeemer exist. Nonetheless, that’s all been modified because it’s now acquired the identical buffs as the Scythe laser rifle. Not solely that, however its injury has additionally been elevated to make it a useful backup weapon that theoretically has infinite ammo. With these modifications, gamers can lastly get extra worth from bringing the Dagger for tougher difficulties.
Anti-Materiel Rifle
Regardless of the identify, the Anti-Materiel Rifle was fairly unhealthy at destroying armor, particularly due to its low sturdy injury numbers. Fortunately, it was given a cross by Arrowhead and is now a specialised weapon for killing Automatons. Its misaligned scope buff was fastened, and its heavy armor penetration values signifies that gamers now use it as a bot-hunting weapon. Regardless of this, its low ammo capability makes it worse in opposition to Terminids.
Scythe
When the Scythe laser rifle was launched, the group famous how weak the weapon felt, particularly when the Sickle got here out a couple of months later. Since then, Arrowhead has given the Scythe the particular potential to set enemies on fireplace after constant focusing on. The brand new buff now shortens the time wanted to ignite enemies. The Scythe is now an excellent Terminid killer, however will nonetheless require plenty of headshots for Automatons, particularly in opposition to Devastators.
B-Tier
Commando
Whereas the Commando did get the identical buff as the opposite devoted anti-tank weapons, its incapability to at least one shot Bile Titans and Automaton Fabricators signifies that the opposite choices are straight up higher compared. By itself, the Commando is a strong assist weapon, however the Recoilless Rifle outshines it in usability. Regardless of this, it’s nonetheless a enjoyable weapon to play.
Liberator Penetrator
Whereas this weapon did get a pleasant bump to its injury worth on paper, it nonetheless doesn’t do effectively sufficient on the Automaton and Terminid entrance, particularly when among the different weapons have the identical armor penetration stats. Proper now, there’s no justification for utilizing this weapon, particularly when the Explosive Crossbow and Eruptor are extra environment friendly for the duty.