The basic Nintendo 64 recreation Turok: Dinosaur Hunter, which was dropped at the Nintendo Change courtesy of the gifted group at Nightdive Studios, has acquired a hefty and substantial new replace. There are too many high quality of life and general enhancements to say, so be sure you take a look at the total patch notes down under.
NEW FEATURES
Optimized renderer for Vulkan and Nintendo Change.
Help for top refresh charges.
Ported to Sequence X and PS5.
Improved gamepad performance and vibration assist.
Localized Achievements/Trophies.
The Brachiosaurus from a Turok beta rom has been discovered and recovered. You’ll discover these dinos stomping round within the Treetops stage.
Now you can swap ammo sorts for the Tek Bow and Shotgun everytime you need, identical to Turok 2.
The Run/Stroll toggle button has been added from the unique recreation. By transferring at strolling speeds on the bottom, you may get nearer to enemies from behind earlier than they discover you.
Now you can bind a number of weapons to the identical button to cycle between them.
Restored the Excessive Monks homing blue magic assault and the Purlins unused leap smash melee assault.
Restored the Gallery cheat code with the addition of viewing the Bosses and Turok. It’s also possible to preview animations on every of the enemies.
NEW MENU OPTIONS
You possibly can reset menu choices to default with the “Reset to Defaults” menu choice.
The Enter Bindings menus now exhibits icons as an alternative of textual content.
Added binds in Motion Bindings menu for Altering Ammo Sort and Stroll Toggle.
Controller Choices: Button Prompts (PC), Look Smoothing, SouthPaw (Swap Sticks), Allow Vibration and Depth, DeadZones.
Gameplay Choices: Radial Fog, Participant Shadow, Allow Stroll Toggle, Allow Change Ammo
Head Bobbing Choices: Added strafe and soar bobbing choices and now you can alter the dimensions of how a lot the display is tilted for every bobbing choice.
HUD Choices: Automap Present Participant, Automap Present Compass, Present All Well being Stats (Reveals well being when you’ve Armor), Present Alt Ammo, Flash Depth, Shake Depth, Horizontal Positioning of the HUD.
Graphic Choices: At all times Present Lens Flares, Antialiasing: SMAA, FXAA, FXAA Quick, Off
Audio Choices: Grasp Quantity, Audio Output, Low-Move Filtering, Allow Underwater Music, Ambient Atmosphere Sounds
Video Choices: Change between Vulkan and Direct3D (PC)
Save file stage names at the moment are localized. The latest save file is marked in inexperienced. The date displayed is now within the format yyyy/mm/dd hh::mm::ss.
FIXES & IMPROVEMENTS
Enhancements to the font.
Mounted animated textures skipping the primary body.
Enemies which have been blown up into air at the moment are in a position to fall off cliffs and float/sink in water.
Mounted the purple and orange Assault Robots from having an enormous melee hit radius and eliminated their random explosion impact being spawned throughout sure animations.
Diminished the frequency enemies will teleport and their animation is up to date straight away whereas teleporting in so that you gained’t see them pop in for a body at the beginning of their animation.
Enemies which might be ready to be triggered can not be broken or killed.
Fixes to enemy headtracking.
Easy shadows consider the fog when they’re drawn. Mounted shadows showing briefly at the beginning of enemies dropping from the sky. Mounted shadows drawing on prime of different shadows.
The Purlins melee assaults not play ambient chook sounds.
Enemies not stutter in place after they’re of their preliminary animation and transition to a root movement animation.
Enemies are not faraway from the map if they’ll respawn when the participant strikes distant from them.
Enemy grenades can influence extra floor sorts as an alternative of simply disappearing on influence.
Bosses at the moment are affected by the problem setting and have a modifier for the injury they obtain much like common enemies, to match the unique model.
Humvee can not be knocked again when broken and can restore its loss of life state animation accurately when respawning within the area. The Humvee will be knifed once more permitting (glitchless) knife solely playthroughs. The wheels not spin ceaselessly when destroyed and sure sound file paths have been mounted with underscores as an alternative of single quotes.
Mounted Longhunter from being broken throughout his non combat states.
Restored Campaigners unique habits with the weapons that may injury him and what weapons get faraway from the participant. Moreover you’ll now see your weapons get taken from you and destroyed.
Arrows will now hearth from the right participant peak when crawling.
Restored tremendous arrow shot likelihood for enemies to drop Mortal Wounds. Additionally, solely enemies that had the “Teleport Keep away from Cliffs” spawn flag set might be hit by a brilliant arrow shot. Corrected to be when the “Mortal Wound Impression” flag is about.
Restored Quad-Rocket Launcher unique ammo utilization to 4 and max ammo to 24. (48 with backpack)
Particle Accelerator/Shockwave weapon can now freeze useless enemies identical to the unique and in addition works on beetles, robots, and turrets.
Dealing direct hits to useless enemies from the Tek Bow and Shotgun explosive shells will now blow enemies away.
Exiting water from the aspect will now re-equip your earlier weapon.
Mounted enemy explosive injury solely doing 1 / 4 of the injury to the participant.
Mounted gamers peak not getting restored when getting into and exiting crawl sectors rapidly. In addition to after sure animations are performed.
The participant’s eye peak is now used as an alternative of the actor’s peak to find out if the participant is in water.
The participant is now saved on the appropriate water floor peak when swimming on prime of the water and water friction is now utilized accurately to the participant’s z velocity.
Explosive injury not does little or no injury on enemies underneath sure situations.
When getting into a Spirit World portal your precise place will probably be used once you come again by the portal.
Fish will now all the time attempt to return to their preliminary peak place within the case you lured them up a ramp.
Falling rocks at the moment are hidden till they’re activated.
Minor fixes to a couple fashions.
The small and huge cell ammo pickup fashions had been swapped and have been mounted.
Prolonged weapon fashions for Ultrawide resolutions.
The underwater display coloration now blends to the water coloration and is now displayed even when the “Present HUD” choice is off.
Water surfaces at the moment are displayed on the appropriate peak and are not incorrectly offset down by 8 models.
Mounted weapon wheel motion.
Mounted points attributable to interrupting map change cinematics.
Improved noclip sector positioning.
Minor fixes to nearly all maps.
Mounted the Time Trial map to not present the assistance messages and play sounds.
Within the Historical Metropolis, the time it takes for the gate to boost after pushing the quick timed button has been elevated.
There have been 2 enemies and a pair of Life Forces in The Treetops stage that had been positioned far under the ground (within the unique as effectively). They’re now positioned accurately on the platforms above.
When spawning on the Mantis save level you’ll not instantly be requested if you wish to save the sport.
Within the Catacombs, the Mantis pillars and bars round a stage key and the chronoscepter piece now animate accurately.
The water within the outdoors space in The Catacombs stage now drains accurately and won’t drain once more when reentering the extent and stepping on the button.
Mounted audio reverb. Religious Invincibility not has reverb results. Added reverb results to the Spirit World ranges.
Sprite bleeding for the bullet splash, hearth, and waterfall steam sprites has been mounted.
Mounted artifacts round frames for sprite fx005
The Boss and Air bar textures now look extra like the unique, with coloration.
Platforms which might be transferring upwards or downwards will not drive Turok to the ground at excessive speeds which prevented the participant from having the ability to soar throughout that point.
Mounted points with actors z place whereas on platform sectors.
LifeForce pickups are not snapped to the ground after they begin in water. Fixes the LifeForces within the stage 4 water pillar space.
The exact projectile collision choice now works accurately.
Projectile collision in opposition to sectors that had been linked to a different sector and had bridge sectors has been mounted.
Projectiles that collide with ceilings will now use the sector’s wall influence as an alternative of their flooring influence.
Particle Emitters will proceed to be proven even when solely partially off display.
Particle Trails will now create a ultimate section after they influence an object or expire.
Mounted some Fx like the heart beat rifle pictures not being affected by recreation pace.
Billboard Fx at the moment are set to make use of no culling.
Particle Fx with the bStickOnTarget flag now works accurately. (Chronoscepter and Shockwave weapons will hit actors origin level + half peak)
The Particle Fx RestrictAim flag now works with the Projectile flag, and the goal should be inside a 90 diploma discipline of view. This lets you dodge sure assaults such because the Historical Warriors blow darts if you happen to’re quick sufficient to get behind them.
A number of further scripting options for modders. (PC)
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